cog/Frameworks/GME/gme/Ym2608_Emu.h

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2013-09-28 03:24:46 +00:00
// YM2608 FM sound chip emulator interface
// Game_Music_Emu $vers
#ifndef YM2608_EMU_H
#define YM2608_EMU_H
#include "Ay_Apu.h"
class Ym2608_Emu {
void* opn;
Ay_Apu psg;
Blip_Buffer buffer;
unsigned sample_rate;
unsigned psg_clock;
public:
Ym2608_Emu();
~Ym2608_Emu();
// Sets output chip clock rate, in Hz. Returns non-zero
// if error.
int set_rate( int sample_rate, int clock_rate );
// Resets to power-up state
void reset();
// Mutes voice n if bit n (1 << n) of mask is set
enum { channel_count = 9 };
void mute_voices( int mask );
// Writes data to addr
void write0( int addr, int data );
void write1( int addr, int data );
// Sets ROM type, scales ROM size, then writes length bytes from data at start offset
void write_rom( int rom_id, int size, int start, int length, void * data );
// Runs and writes pair_count*2 samples to output
typedef short sample_t;
enum { out_chan_count = 2 }; // stereo
void run( int pair_count, sample_t* out );
// SSG interface
inline void psg_set_clock( int clock );
inline void psg_write( int addr, int data );
inline int psg_read();
inline void psg_reset();
};
#endif