Fixed modplay/ft2play F00 effect song restart
parent
58eda0e491
commit
257416e98b
Frameworks/modplay/modplay
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@ -963,16 +963,16 @@ static void CheckEffects(PLAYER *p, StmTyp *ch)
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{
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// F00 makes sense for stopping the song in tracker,
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// but in a replayer let's make the song start over instead.
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// We make this a pattern jump now, so the player doesn't start
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// pulling effects from the wrong row, and so the first row of
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// the first order isn't skipped.
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if (ch->Eff == 0)
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{
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memset(p->voice, 0, sizeof (p->voice));
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p->Song.PattPos = 0;
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p->Song.PBreakPos = 0;
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p->Song.PosJumpFlag = 0;
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p->Song.SongPos = 0;
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p->Song.PattNr = p->Song.SongTab[p->Song.SongPos];
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p->Song.PattLen = p->PattLens[p->Song.PattNr];
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p->Song.PosJumpFlag = 1;
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p->Song.SongPos = p->Song.startOrder-1;
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p->Song.Timer = 1;
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p->Song.Speed = p->Song.InitSpeed;
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p->Song.Tempo = p->Song.InitTempo;
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