Core Audio output: Fix output stopping properly
parent
72210c67e4
commit
4dd46a1b5b
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@ -23,6 +23,8 @@
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BOOL stopping;
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BOOL stopped;
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size_t outputSilenceBlocks;
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BOOL listenerapplied;
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float volume;
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@ -26,6 +26,7 @@ extern void scale_by_volume(float * buffer, size_t count, float volume);
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volume = 1.0;
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outputDeviceID = -1;
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listenerapplied = NO;
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outputSilenceBlocks = 0;
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[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.outputDevice" options:0 context:NULL];
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}
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@ -225,6 +226,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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stopping = NO;
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stopped = NO;
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outputDeviceID = -1;
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outputSilenceBlocks = 0;
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AVAudioFormat *format, *renderFormat;
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AudioComponentDescription desc;
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@ -307,7 +309,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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if (err != nil)
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return NO;
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float * volume = &self->volume;
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__unsafe_unretained typeof(self) weakSelf = self;
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_au.outputProvider = ^AUAudioUnitStatus(AudioUnitRenderActionFlags * actionFlags, const AudioTimeStamp * timestamp, AUAudioFrameCount frameCount, NSInteger inputBusNumber, AudioBufferList * inputData)
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{
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@ -319,11 +321,13 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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amountToRead = framesToRead * (self->deviceFormat.mBytesPerPacket);
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if (self->stopping == YES)
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if (self->outputSilenceBlocks || self->stopping == YES)
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{
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self->stopped = YES;
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memset(readPointer, 0, amountToRead);
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inputData->mBuffers[0].mDataByteSize = amountToRead;
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if (self->outputSilenceBlocks &&
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--self->outputSilenceBlocks == 0)
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[weakSelf stop];
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return 0;
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}
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@ -331,6 +335,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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{
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memset(readPointer, 0, amountToRead);
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inputData->mBuffers[0].mDataByteSize = amountToRead;
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self->outputSilenceBlocks = 48;
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return 0;
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}
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@ -344,7 +349,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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}
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int framesRead = amountRead / sizeof(float);
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scale_by_volume((float*)readPointer, framesRead, *volume);
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scale_by_volume((float*)readPointer, framesRead, weakSelf->volume);
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if (amountRead < amountToRead)
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{
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