Updated ft2play and fixed up dbopl
parent
0839cbbd9d
commit
55eec18bfe
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@ -38,9 +38,159 @@
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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//#include "dosbox.h"
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#include "dbopl.h"
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//Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume
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#define WAVE_HANDLER 10
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//Use a logarithmic wavetable with an exponential table for volume
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#define WAVE_TABLELOG 11
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//Use a linear wavetable with a multiply table for volume
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#define WAVE_TABLEMUL 12
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//Select the type of wave generator routine
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#define DBOPL_WAVE WAVE_TABLEMUL
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#if (DBOPL_WAVE == WAVE_HANDLER)
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typedef Bits ( DB_FASTCALL *WaveHandler) ( Bitu i, Bitu volume );
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#endif
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typedef struct Operator Operator;
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typedef struct Channel Channel;
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typedef struct Chip Chip;
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typedef Bits ( *Operator_VolumeHandler) ( struct Operator * );
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typedef struct Channel* ( *Channel_SynthHandler) ( struct Channel *, struct Chip* chip, Bit32u samples, Bit32s* output );
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//Different synth modes that can generate blocks of data
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typedef enum {
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sm2AM,
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sm2FM,
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sm3AM,
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sm3FM,
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sm4Start,
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sm3FMFM,
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sm3AMFM,
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sm3FMAM,
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sm3AMAM,
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sm6Start,
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sm2Percussion,
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sm3Percussion
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} SynthMode;
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//Shifts for the values contained in chandata variable
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enum {
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SHIFT_KSLBASE = 16,
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SHIFT_KEYCODE = 24
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};
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enum {
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MASK_KSR = 0x10,
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MASK_SUSTAIN = 0x20,
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MASK_VIBRATO = 0x40,
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MASK_TREMOLO = 0x80
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};
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typedef enum {
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OFF,
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RELEASE,
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SUSTAIN,
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DECAY,
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ATTACK
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} Operator_State;
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struct Operator {
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//Masks for operator 20 values
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Operator_VolumeHandler volHandler;
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#if (DBOPL_WAVE == WAVE_HANDLER)
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WaveHandler waveHandler; //Routine that generate a wave
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#else
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Bit16s* waveBase;
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Bit32u waveMask;
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Bit32u waveStart;
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#endif
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Bit32u waveIndex; //WAVE_BITS shifted counter of the frequency index
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Bit32u waveAdd; //The base frequency without vibrato
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Bit32u waveCurrent; //waveAdd + vibratao
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Bit32u chanData; //Frequency/octave and derived data coming from whatever channel controls this
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Bit32u freqMul; //Scale channel frequency with this, TODO maybe remove?
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Bit32u vibrato; //Scaled up vibrato strength
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Bit32s sustainLevel; //When stopping at sustain level stop here
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Bit32s totalLevel; //totalLevel is added to every generated volume
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Bit32u currentLevel; //totalLevel + tremolo
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Bit32s volume; //The currently active volume
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Bit32u attackAdd; //Timers for the different states of the envelope
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Bit32u decayAdd;
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Bit32u releaseAdd;
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Bit32u rateIndex; //Current position of the evenlope
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Bit8u rateZero; //Bits for the different states of the envelope having no changes
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Bit8u keyOn; //Bitmask of different values that can generate keyon
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//Registers, also used to check for changes
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Bit8u reg20, reg40, reg60, reg80, regE0;
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//Active part of the envelope we're in
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Bit8u state;
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//0xff when tremolo is enabled
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Bit8u tremoloMask;
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//Strength of the vibrato
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Bit8u vibStrength;
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//Keep track of the calculated KSR so we can check for changes
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Bit8u ksr;
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};
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struct Channel {
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struct Operator op[2];
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Channel_SynthHandler synthHandler;
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Bit32u chanData; //Frequency/octave and derived values
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Bit32s old[2]; //Old data for feedback
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Bit8u feedback; //Feedback shift
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Bit8u regB0; //Register values to check for changes
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Bit8u regC0;
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//This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel
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Bit8u fourMask;
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Bit8s maskLeft; //Sign extended values for both channel's panning
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Bit8s maskRight;
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};
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struct Chip {
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//This is used as the base counter for vibrato and tremolo
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Bit32u lfoCounter;
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Bit32u lfoAdd;
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Bit32u noiseCounter;
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Bit32u noiseAdd;
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Bit32u noiseValue;
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//Frequency scales for the different multiplications
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Bit32u freqMul[16];
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//Rates for decay and release for rate of this chip
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Bit32u linearRates[76];
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//Best match attack rates for the rate of this chip
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Bit32u attackRates[76];
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//18 channels with 2 operators each
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struct Channel chan[18];
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Bit8u reg104;
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Bit8u reg08;
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Bit8u reg04;
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Bit8u regBD;
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Bit8u vibratoIndex;
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Bit8u tremoloIndex;
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Bit8s vibratoSign;
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Bit8u vibratoShift;
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Bit8u tremoloValue;
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Bit8u vibratoStrength;
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Bit8u tremoloStrength;
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//Mask for allowed wave forms
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Bit8u waveFormMask;
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//0 or -1 when enabled
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Bit8s opl3Active;
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};
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#ifndef PI
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#define PI 3.14159265358979323846
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@ -905,8 +1055,8 @@ static Bit32s Channel_GeneratePercussion( struct Channel *chan, struct Chip* chi
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//Precalculate stuff used by other outputs
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noiseBit = Chip_ForwardNoise( chip ) & 0x1;
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c2 = Operator_ForwardWave( Channel_Operator( chan, 2 ) );
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c5 = Operator_ForwardWave( Channel_Operator( chan, 5 ) );
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c2 = Operator_ForwardWave( Channel_Op( chan, 2 ) );
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c5 = Operator_ForwardWave( Channel_Op( chan, 5 ) );
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phaseBit = (((c2 & 0x88) ^ ((c2<<5) & 0x80)) | ((c5 ^ (c5<<2)) & 0x20)) ? 0x02 : 0x00;
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//Hi-Hat
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@ -1136,10 +1286,16 @@ static void Channel_ResetC0( struct Channel *c, const struct Chip* chip ) {
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Chip
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*/
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Bitu Chip_GetSize()
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{
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return sizeof(struct Chip);
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}
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static void InitTables( void );
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void Chip_Init(struct Chip *chip) {
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void Chip_Init(void *_chip) {
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Bit32u i;
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struct Chip *chip = (struct Chip *)_chip;
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InitTables();
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chip->reg08 = 0;
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chip->reg04 = 0;
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@ -1267,8 +1423,9 @@ static void Chip_WriteBD( struct Chip *chip, Bit8u val ) {
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Channel_##_FUNC_( regChan, chip, val ); \
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}
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void Chip_WriteReg( struct Chip *chip, Bit32u reg, Bit8u val ) {
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void Chip_WriteReg( void *_chip, Bit32u reg, Bit8u val ) {
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Bitu index;
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struct Chip *chip = (struct Chip *)_chip;
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switch ( (reg & 0xf0) >> 4 ) {
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case 0x00 >> 4:
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if ( reg == 0x01 ) {
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@ -1330,7 +1487,8 @@ void Chip_WriteReg( struct Chip *chip, Bit32u reg, Bit8u val ) {
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}
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}
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Bit32u Chip_WriteAddr( struct Chip *chip, Bit32u port, Bit8u val ) {
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Bit32u Chip_WriteAddr( void *_chip, Bit32u port, Bit8u val ) {
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struct Chip *chip = (struct Chip *)_chip;
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switch ( port & 3 ) {
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case 0:
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return val;
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@ -1343,7 +1501,8 @@ Bit32u Chip_WriteAddr( struct Chip *chip, Bit32u port, Bit8u val ) {
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return 0;
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}
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void Chip_GenerateBlock2( struct Chip *chip, Bitu total, Bit32s* output ) {
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void Chip_GenerateBlock2( void *_chip, Bitu total, Bit32s* output ) {
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struct Chip *chip = (struct Chip *)_chip;
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while ( total > 0 ) {
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struct Channel* ch;
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int count;
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@ -1361,11 +1520,12 @@ void Chip_GenerateBlock2( struct Chip *chip, Bitu total, Bit32s* output ) {
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}
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}
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void Chip_GenerateBlock3( struct Chip *chip, Bitu total, Bit32s* output ) {
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void Chip_GenerateBlock3( void *_chip, Bitu total, Bit32s* output ) {
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struct Chip *chip = (struct Chip *)_chip;
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while ( total > 0 ) {
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struct Channel* ch;
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int count;
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Bit32u samples = ForwardLFO( total );
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Bit32u samples = Chip_ForwardLFO( chip, total );
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for ( Bitu i = 0; i < samples; i++ ) {
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output[i * 2 + 0 ] = 0;
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output[i * 2 + 1 ] = 0;
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@ -1380,7 +1540,8 @@ void Chip_GenerateBlock3( struct Chip *chip, Bitu total, Bit32s* output ) {
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}
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}
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void Chip_Setup( struct Chip *chip, Bit32u clock, Bit32u rate ) {
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void Chip_Setup( void *_chip, Bit32u clock, Bit32u rate ) {
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struct Chip *chip = (struct Chip *)_chip;
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double original = (double)clock / 288.0;
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double scale = original / (double)rate;
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if (fabs(scale - 1.0) < 0.00001)
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@ -57,161 +57,13 @@ typedef signed long long Bit64s;
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typedef unsigned int Bitu;
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typedef signed int Bits;
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//#include "dosbox.h"
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Bitu Chip_GetSize();
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//Use 8 handlers based on a small logatirmic wavetabe and an exponential table for volume
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#define WAVE_HANDLER 10
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//Use a logarithmic wavetable with an exponential table for volume
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#define WAVE_TABLELOG 11
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//Use a linear wavetable with a multiply table for volume
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#define WAVE_TABLEMUL 12
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void Chip_Init( void *chip );
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void Chip_Setup( void *chip, Bit32u clock, Bit32u rate );
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//Select the type of wave generator routine
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#define DBOPL_WAVE WAVE_TABLEMUL
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void Chip_WriteReg( void *chip, Bit32u reg, Bit8u val );
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Bit32u Chip_WriteAddr( void *chip, Bit32u port, Bit8u val );
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#if (DBOPL_WAVE == WAVE_HANDLER)
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typedef Bits ( DB_FASTCALL *WaveHandler) ( Bitu i, Bitu volume );
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#endif
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typedef Bits ( *Operator_VolumeHandler) ( struct Operator * );
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typedef struct Channel* ( *Channel_SynthHandler) ( struct Channel *, struct Chip* chip, Bit32u samples, Bit32s* output );
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//Different synth modes that can generate blocks of data
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typedef enum {
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sm2AM,
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sm2FM,
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sm3AM,
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sm3FM,
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sm4Start,
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sm3FMFM,
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sm3AMFM,
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sm3FMAM,
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sm3AMAM,
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sm6Start,
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sm2Percussion,
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sm3Percussion
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} SynthMode;
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//Shifts for the values contained in chandata variable
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enum {
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SHIFT_KSLBASE = 16,
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SHIFT_KEYCODE = 24
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};
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enum {
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MASK_KSR = 0x10,
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MASK_SUSTAIN = 0x20,
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MASK_VIBRATO = 0x40,
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MASK_TREMOLO = 0x80
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};
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typedef enum {
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OFF,
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RELEASE,
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SUSTAIN,
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DECAY,
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ATTACK
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} Operator_State;
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struct Operator {
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//Masks for operator 20 values
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Operator_VolumeHandler volHandler;
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#if (DBOPL_WAVE == WAVE_HANDLER)
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WaveHandler waveHandler; //Routine that generate a wave
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#else
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Bit16s* waveBase;
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Bit32u waveMask;
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Bit32u waveStart;
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#endif
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Bit32u waveIndex; //WAVE_BITS shifted counter of the frequency index
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Bit32u waveAdd; //The base frequency without vibrato
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Bit32u waveCurrent; //waveAdd + vibratao
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Bit32u chanData; //Frequency/octave and derived data coming from whatever channel controls this
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Bit32u freqMul; //Scale channel frequency with this, TODO maybe remove?
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Bit32u vibrato; //Scaled up vibrato strength
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Bit32s sustainLevel; //When stopping at sustain level stop here
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Bit32s totalLevel; //totalLevel is added to every generated volume
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Bit32u currentLevel; //totalLevel + tremolo
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Bit32s volume; //The currently active volume
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Bit32u attackAdd; //Timers for the different states of the envelope
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Bit32u decayAdd;
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Bit32u releaseAdd;
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Bit32u rateIndex; //Current position of the evenlope
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Bit8u rateZero; //Bits for the different states of the envelope having no changes
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Bit8u keyOn; //Bitmask of different values that can generate keyon
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//Registers, also used to check for changes
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Bit8u reg20, reg40, reg60, reg80, regE0;
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//Active part of the envelope we're in
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Bit8u state;
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//0xff when tremolo is enabled
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Bit8u tremoloMask;
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//Strength of the vibrato
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Bit8u vibStrength;
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//Keep track of the calculated KSR so we can check for changes
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Bit8u ksr;
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};
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struct Channel {
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struct Operator op[2];
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Channel_SynthHandler synthHandler;
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Bit32u chanData; //Frequency/octave and derived values
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Bit32s old[2]; //Old data for feedback
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Bit8u feedback; //Feedback shift
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Bit8u regB0; //Register values to check for changes
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Bit8u regC0;
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//This should correspond with reg104, bit 6 indicates a Percussion channel, bit 7 indicates a silent channel
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Bit8u fourMask;
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Bit8s maskLeft; //Sign extended values for both channel's panning
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Bit8s maskRight;
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};
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struct Chip {
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//This is used as the base counter for vibrato and tremolo
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Bit32u lfoCounter;
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Bit32u lfoAdd;
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Bit32u noiseCounter;
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Bit32u noiseAdd;
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Bit32u noiseValue;
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//Frequency scales for the different multiplications
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Bit32u freqMul[16];
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//Rates for decay and release for rate of this chip
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Bit32u linearRates[76];
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//Best match attack rates for the rate of this chip
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Bit32u attackRates[76];
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//18 channels with 2 operators each
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struct Channel chan[18];
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Bit8u reg104;
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Bit8u reg08;
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Bit8u reg04;
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Bit8u regBD;
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Bit8u vibratoIndex;
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Bit8u tremoloIndex;
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Bit8s vibratoSign;
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Bit8u vibratoShift;
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Bit8u tremoloValue;
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Bit8u vibratoStrength;
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Bit8u tremoloStrength;
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//Mask for allowed wave forms
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Bit8u waveFormMask;
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//0 or -1 when enabled
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Bit8s opl3Active;
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};
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void Chip_Init(struct Chip *chip);
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void Chip_Setup( struct Chip *chip, Bit32u clock, Bit32u rate );
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void Chip_WriteReg( struct Chip *chip, Bit32u reg, Bit8u val );
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Bit32u Chip_WriteAddr( struct Chip *chip, Bit32u port, Bit8u val );
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void Chip_GenerateBlock2( struct Chip *chip, Bitu total, Bit32s* output );
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void Chip_GenerateBlock3( struct Chip *chip, Bitu total, Bit32s* output );
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void Chip_GenerateBlock2( void *chip, Bitu total, Bit32s* output );
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void Chip_GenerateBlock3( void *chip, Bitu total, Bit32s* output );
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@ -9,6 +9,9 @@
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** It's just an accurate FastTracker II replayer port for people to enjoy.
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**
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**
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** non-FT2 effects:
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** - E8x - set panning
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**
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** (extreme) non-FT2 extensions:
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** - Max 127 channels (was 32)
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** - Any amount-of-channels number (FT2 supports *even* numbers only)
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@ -966,7 +969,14 @@ CheckEffects:
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// E7x - set tremolo waveform
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else if ((ch->Eff & 0xF0) == 0x70) ch->WaveCtrl = ((ch->Eff & 0x0F) << 4) | (ch->WaveCtrl & 0x0F);
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// E8x - set panning - *non-FT2*
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else if ((ch->Eff & 0xF0) == 0x80)
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{
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ch->OutPan = (ch->Eff & 0x0F) << 4;
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ch->Status |= IS_Pan;
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}
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// EAx - fine volume slide up
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else if ((ch->Eff & 0xF0) == 0xA0)
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{
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