Cog Audio: Overhaul output buffering yet again, adding an extra buffer stage between the converter and the output thread
parent
a1522aeb6e
commit
5ab728b205
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@ -95,6 +95,7 @@
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//- (BufferChain *)bufferChain;
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- (void)launchOutputThread;
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- (void)endOfInputPlayed;
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- (void)endOfInputPlayedOut;
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- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait;
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- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj withObject:(id)obj2 waitUntilDone:(BOOL)wait;
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@end
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@ -354,33 +354,6 @@
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NSMutableString *unixPathNext = [[nextStream path] mutableCopy];
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NSMutableString *unixPathPrev = [[[lastChain streamURL] path] mutableCopy];
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//Get the fragment
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NSString *fragmentNext = @"";
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NSScanner *scanner = [NSScanner scannerWithString:unixPathNext];
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NSCharacterSet *characterSet = [NSCharacterSet characterSetWithCharactersInString:@"#1234567890"];
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while (![scanner isAtEnd]) {
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NSString *possibleFragment;
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[scanner scanUpToString:@"#" intoString:nil];
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if ([scanner scanCharactersFromSet:characterSet intoString:&possibleFragment] && [scanner isAtEnd]) {
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fragmentNext = possibleFragment;
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[unixPathNext deleteCharactersInRange:NSMakeRange([scanner scanLocation] - [possibleFragment length], [possibleFragment length])];
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break;
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}
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}
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NSString *fragmentPrev = @"";
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scanner = [NSScanner scannerWithString:unixPathPrev];
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while (![scanner isAtEnd]) {
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NSString *possibleFragment;
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[scanner scanUpToString:@"#" intoString:nil];
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if ([scanner scanCharactersFromSet:characterSet intoString:&possibleFragment] && [scanner isAtEnd]) {
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fragmentPrev = possibleFragment;
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[unixPathPrev deleteCharactersInRange:NSMakeRange([scanner scanLocation] - [possibleFragment length], [possibleFragment length])];
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}
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}
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if ([unixPathNext isEqualToString:unixPathPrev])
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pathsEqual = YES;
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}
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@ -473,10 +446,14 @@
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[semaphore signal];
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}
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[self notifyStreamChanged:[bufferChain userInfo]];
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[output setEndOfStream:NO];
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}
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- (void)endOfInputPlayedOut
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{
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[self notifyStreamChanged:[bufferChain userInfo]];
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}
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- (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait
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{
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NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[delegate methodSignatureForSelector:selector]];
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@ -231,6 +231,9 @@
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- (double)secondsBuffered
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{
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double duration = 0.0;
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OutputNode * outputNode = [controller output];
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duration += [outputNode secondsBuffered];
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Node * node = [self finalNode];
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while (node) {
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duration += [node secondsBuffered];
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@ -23,10 +23,19 @@
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OutputCoreAudio *output;
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BOOL paused;
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BOOL started;
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}
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- (double)amountPlayed;
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- (void)incrementAmountPlayed:(long)count;
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- (void)resetAmountPlayed;
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- (void)endOfInputPlayed;
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- (void)endOfInputPlayedOut;
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- (double)secondsBuffered;
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- (void)setup;
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- (void)process;
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- (void)close;
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@ -21,6 +21,7 @@
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sampleRatio = 0.0;
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paused = YES;
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started = NO;
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output = [[OutputCoreAudio alloc] initWithController:self];
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@ -30,6 +31,7 @@
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- (void)seek:(double)time
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{
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// [output pause];
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[self resetBuffer];
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amountPlayed = time;
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}
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@ -52,6 +54,31 @@
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[output resume];
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}
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- (void)incrementAmountPlayed:(long)count
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{
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amountPlayed += (double)count * sampleRatio;
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}
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- (void)resetAmountPlayed
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{
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amountPlayed = 0;
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}
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- (void)endOfInputPlayed
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{
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[controller endOfInputPlayed];
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}
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- (void)endOfInputPlayedOut
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{
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[controller endOfInputPlayedOut];
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}
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- (double)secondsBuffered
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{
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return (double)([buffer bufferedLength]) / (format.mSampleRate * format.mBytesPerPacket);
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}
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- (int)readData:(void *)ptr amount:(int)amount
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{
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@autoreleasepool {
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@ -59,13 +86,6 @@
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[self setPreviousNode:[[controller bufferChain] finalNode]];
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n = [super readData:ptr amount:amount];
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amountPlayed += (double)n * sampleRatio;
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if (endOfStream == YES && !n)
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{
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amountPlayed = 0.0;
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[controller endOfInputPlayed]; //Updates shouldContinue appropriately?
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}
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/* if (n == 0) {
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DLog(@"Output Buffer dry!");
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@ -8,21 +8,27 @@
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#import <AssertMacros.h>
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#import <Cocoa/Cocoa.h>
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#import <dispatch/dispatch.h>
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#import <CoreAudio/AudioHardware.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioUnit/AudioUnit.h>
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#import <AVFoundation/AVFoundation.h>
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#import "Semaphore.h"
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@class OutputNode;
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@interface OutputCoreAudio : NSObject {
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OutputNode * outputController;
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Semaphore * writeSemaphore;
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Semaphore * readSemaphore;
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BOOL running;
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BOOL stopping;
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BOOL stopped;
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BOOL started;
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BOOL paused;
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BOOL listenerapplied;
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@ -35,8 +41,6 @@
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AUAudioUnit *_au;
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size_t _bufferSize;
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dispatch_semaphore_t _sema;
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}
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- (id)initWithController:(OutputNode *)c;
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@ -27,8 +27,10 @@ extern void scale_by_volume(float * buffer, size_t count, float volume);
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outputDeviceID = -1;
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listenerapplied = NO;
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running = NO;
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started = NO;
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_sema = dispatch_semaphore_create(0);
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writeSemaphore = [[Semaphore alloc] init];
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readSemaphore = [[Semaphore alloc] init];
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[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.outputDevice" options:0 context:NULL];
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}
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@ -53,16 +55,81 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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}
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}
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- (void)signalEndOfStream
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{
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[outputController endOfInputPlayed];
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}
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- (void)signalEndOfStreamBuffered
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{
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[outputController resetAmountPlayed];
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[outputController endOfInputPlayedOut];
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}
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- (void)threadEntry:(id)arg
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{
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running = YES;
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started = NO;
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size_t eventCount = 0;
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ssize_t delayedEvent = -1;
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while (!stopping) {
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dispatch_semaphore_wait(_sema, DISPATCH_TIME_FOREVER);
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if (++eventCount == 128) {
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[self updateDeviceFormat];
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eventCount = 0;
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}
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if ([outputController shouldReset]) {
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[[outputController buffer] empty];
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[outputController setShouldReset:NO];
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}
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void *writePtr;
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int toWrite = [[outputController buffer] lengthAvailableToWriteReturningPointer:&writePtr];
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int bytesRead = 0;
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if (toWrite > CHUNK_SIZE)
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toWrite = CHUNK_SIZE;
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if (toWrite)
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bytesRead = [outputController readData:writePtr amount:toWrite];
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if (bytesRead) {
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[[outputController buffer] didWriteLength:bytesRead];
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[readSemaphore signal];
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if (delayedEvent >= 0) {
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if (bytesRead >= delayedEvent) {
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delayedEvent = -1;
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[self signalEndOfStreamBuffered];
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}
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else {
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delayedEvent -= bytesRead;
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}
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}
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continue;
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}
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else if ([outputController shouldContinue] == NO)
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break;
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else if (!toWrite) {
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if (!started) {
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started = YES;
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if (!paused) {
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NSError *err;
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[_au startHardwareAndReturnError:&err];
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}
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}
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}
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else {
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// End of input possibly reached
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if ([outputController endOfStream] == YES)
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{
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[self signalEndOfStream];
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if (delayedEvent >= 0) {
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[self signalEndOfStreamBuffered];
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delayedEvent = -1;
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}
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else
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delayedEvent = [[outputController buffer] bufferedLength];
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}
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}
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[readSemaphore signal];
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[writeSemaphore timedWait:5000];
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}
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stopped = YES;
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[self stop];
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@ -305,6 +372,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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running = NO;
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stopping = NO;
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stopped = NO;
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paused = NO;
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outputDeviceID = -1;
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AudioComponentDescription desc;
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@ -339,7 +407,8 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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[self updateDeviceFormat];
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__block dispatch_semaphore_t sema = _sema;
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__block Semaphore * writeSemaphore = self->writeSemaphore;
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__block Semaphore * readSemaphore = self->readSemaphore;
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__block OutputNode * outputController = self->outputController;
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__block float * volume = &self->volume;
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@ -347,7 +416,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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{
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void *readPointer = inputData->mBuffers[0].mData;
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int amountToRead, amountRead;
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int amountToRead, amountRead = 0;
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amountToRead = inputData->mBuffers[0].mDataByteSize;
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@ -355,20 +424,43 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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{
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memset(readPointer, 0, amountToRead);
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self->stopping = YES;
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dispatch_semaphore_signal(sema);
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return 0;
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}
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amountRead = [outputController readData:(readPointer) amount:amountToRead];
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void * readPtr;
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int toRead = [[outputController buffer] lengthAvailableToReadReturningPointer:&readPtr];
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if (toRead > amountToRead)
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toRead = amountToRead;
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if (toRead) {
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memcpy(readPointer, readPtr, toRead);
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amountRead = toRead;
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[[outputController buffer] didReadLength:toRead];
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[outputController incrementAmountPlayed:amountRead];
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[writeSemaphore signal];
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}
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// Try repeatedly! Buffer wraps can cause a slight data shortage, as can
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// unexpected track changes.
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while ((amountRead < amountToRead) && [outputController shouldContinue] == YES)
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{
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int amountRead2; //Use this since return type of readdata isnt known...may want to fix then can do a simple += to readdata
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amountRead2 = [outputController readData:(readPointer+amountRead) amount:amountToRead-amountRead];
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amountRead2 = [[outputController buffer] lengthAvailableToReadReturningPointer:&readPtr];
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if (amountRead2 > (amountToRead - amountRead))
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amountRead2 = amountToRead - amountRead;
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if (amountRead2) {
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memcpy(readPointer + amountRead, readPtr, amountRead2);
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[[outputController buffer] didReadLength:amountRead2];
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[outputController incrementAmountPlayed:amountRead2];
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amountRead += amountRead2;
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usleep(500);
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[writeSemaphore signal];
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}
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else {
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[readSemaphore timedWait:500];
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}
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}
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int framesRead = amountRead / sizeof(float);
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@ -382,15 +474,11 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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memset(readPointer + amountRead, 0, amountToRead - amountRead);
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}
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dispatch_semaphore_signal(sema);
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return 0;
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};
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[_au allocateRenderResourcesAndReturnError:&err];
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[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
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return (err == nil);
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}
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- (void)start
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{
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NSError *err;
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[_au startHardwareAndReturnError:&err];
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[self threadEntry:nil];
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}
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- (void)stop
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{
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stopping = YES;
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paused = NO;
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[writeSemaphore signal];
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[readSemaphore signal];
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if (listenerapplied) {
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AudioObjectPropertyAddress theAddress = {
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.mSelector = kAudioHardwarePropertyDefaultOutputDevice,
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while (!stopped)
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{
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stopping = YES;
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dispatch_semaphore_signal(_sema);
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usleep(500);
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[readSemaphore signal];
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[writeSemaphore timedWait:5000];
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}
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}
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- (void)pause
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{
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paused = YES;
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[_au stopHardware];
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}
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@ -446,6 +537,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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{
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NSError *err;
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[_au startHardwareAndReturnError:&err];
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paused = NO;
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}
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@end
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