Corrected seeking function for Neill's emulators, most of which have a maximum number of samples they'll render per call; the seeking function also breaks out the instant that any of those cores return an error status
parent
4764c5eacd
commit
761ea97e0e
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@ -1310,15 +1310,23 @@ static int twosf_info(void * context, const char * name, const char * value)
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if ( type == 1 || type == 2 )
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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psx_execute( emulatorCore, 0x7fffffff, 0, &howmany, 0 );
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frame = (long)(howmany + framesRead);
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do
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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if ( psx_execute( emulatorCore, 0x7fffffff, 0, &howmany, 0 ) < 0 ) break;
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framesRead += howmany;
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}
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while (framesRead < frame);
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}
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else if ( type == 0x11 || type == 0x12 )
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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sega_execute( emulatorCore, 0x7fffffff, 0, &howmany );
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frame = (long)(howmany + framesRead);
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do
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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if ( sega_execute( emulatorCore, 0x7fffffff, 0, &howmany ) < 0 ) break;
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framesRead += howmany;
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}
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while (framesRead < frame);
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}
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else if ( type == 0x22 )
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{
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@ -1342,8 +1350,13 @@ static int twosf_info(void * context, const char * name, const char * value)
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}
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if ( frames_to_run )
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{
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CPULoop( system, 250000 );
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if ( !sound_out->samples_written ) break;
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}
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} while ( frames_to_run );
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framesRead = frame;
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}
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else if ( type == 0x24 )
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{
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@ -1362,6 +1375,8 @@ static int twosf_info(void * context, const char * name, const char * value)
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frames_to_run -= frames_this_run;
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}
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framesRead = frame;
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}
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else if ( type == 0x25 )
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{
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@ -1381,17 +1396,21 @@ static int twosf_info(void * context, const char * name, const char * value)
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frames_to_run -= frames_to_render;
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}
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framesRead = frame;
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}
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else if ( type == 0x41 )
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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qsound_execute( emulatorCore, 0x7fffffff, 0, &howmany );
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frame = (long)(howmany + framesRead);
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do
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{
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uint32_t howmany = (uint32_t)(frame - framesRead);
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if ( qsound_execute( emulatorCore, 0x7fffffff, 0, &howmany ) < 0 ) break;
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framesRead += howmany;
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}
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while ( framesRead < frame );
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}
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framesRead = frame;
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return frame;
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return framesRead;
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}
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- (NSDictionary *)properties
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