Updated playptmod

CQTexperiment
Chris Moeller 2015-03-10 18:34:12 -07:00
parent 438b4143de
commit 7930b02c83
1 changed files with 17 additions and 16 deletions

View File

@ -1,7 +1,10 @@
/* /*
** - playptmod v1.2 - 3rd of February 2015 - ** - playptmod v1.21 - 10th of March 2015 -
** This is the foobar2000 version, with added code by kode54 ** This is the foobar2000 version, with added code by kode54
** **
** Changelog from 1.20:
** - The EEx+Dxx quirk should also be handled for EEx+Bxx
**
** Changelog from 1.16: ** Changelog from 1.16:
** - The sample swap quirk had a bug (discovered by Wasp of PowerLine) ** - The sample swap quirk had a bug (discovered by Wasp of PowerLine)
** - 3xx/5xy was still wrong in PT mode (fixes "MOD.lite teknalogy" by tEiS) ** - 3xx/5xy was still wrong in PT mode (fixes "MOD.lite teknalogy" by tEiS)
@ -2370,6 +2373,8 @@ static void fxPositionJump(player *p, mod_channel *ch)
p->modOrder = ch->param - 1; p->modOrder = ch->param - 1;
p->PBreakPosition = 0; p->PBreakPosition = 0;
p->PosJumpAssert = true; p->PosJumpAssert = true;
p->pattBreakBugPos = 0;
p->pattBreakFlag = true;
} }
} }
@ -2636,7 +2641,7 @@ static void processChannel(player *p, mod_channel *ch)
p->tempPeriod = ch->period; p->tempPeriod = ch->period;
p->tempVolume = ch->volume; p->tempVolume = ch->volume;
if (!p->forceEffectsOff) if (!p->forceEffectsOff) // EEx + Dxx/Bxx quirk simulation (FT2 had this bug too)
processEffects(p, ch); processEffects(p, ch);
if (!(p->tempFlags & TEMPFLAG_DELAY)) if (!(p->tempFlags & TEMPFLAG_DELAY))
@ -2719,8 +2724,7 @@ static void processTick(player *p)
{ {
int i; int i;
if (p->minPeriod == PT_MIN_PERIOD) // PT/NT/STK/UST bug only // EEx + Dxx/Bxx quirk simulation (FT2 had this bug too)
{
if (p->modTick == 0) if (p->modTick == 0)
{ {
if (p->forceEffectsOff) if (p->forceEffectsOff)
@ -2732,19 +2736,16 @@ static void processTick(player *p)
} }
} }
} }
}
for (i = 0; i < p->source->head.channelCount; ++i) for (i = 0; i < p->source->head.channelCount; ++i)
processChannel(p, p->source->channels + i); processChannel(p, p->source->channels + i);
if (p->minPeriod == PT_MIN_PERIOD) // PT/NT/STK/UST bug only // EEx + Dxx/Bxx quirk simulation (FT2 had this bug too)
{
if (p->modTick == 0) if (p->modTick == 0)
{ {
if (p->pattBreakFlag && p->pattDelayFlag) if (p->pattBreakFlag && p->pattDelayFlag)
p->forceEffectsOff = true; p->forceEffectsOff = true;
} }
}
p->modTick++; p->modTick++;
if (p->modTick >= p->modSpeed) if (p->modTick >= p->modSpeed)