Made DUMB and modplay volume ramping more sensitive when transititioning to or from zero volume, and implemented Modplug ADPCM sample support into ft2play
parent
4504bf1034
commit
7a0aea53dd
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@ -3906,6 +3906,13 @@ static void playing_volume_setup(DUMB_IT_SIGRENDERER * sigrenderer, IT_PLAYING *
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playing->float_volume[0] *= vol;
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playing->float_volume[0] *= vol;
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playing->float_volume[1] *= vol;
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playing->float_volume[1] *= vol;
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rampScale = 4;
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if (ramp_style > 0 && playing->declick_stage == 2) {
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if ((playing->ramp_volume[0] == 0 && playing->ramp_volume[1] == 0) || vol == 0)
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rampScale = 48;
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}
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if (ramp_style == 0 || (ramp_style < 2 && playing->declick_stage == 2)) {
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if (ramp_style == 0 || (ramp_style < 2 && playing->declick_stage == 2)) {
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if (playing->declick_stage <= 2) {
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if (playing->declick_stage <= 2) {
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playing->ramp_volume[0] = playing->float_volume[0];
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playing->ramp_volume[0] = playing->float_volume[0];
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@ -3921,7 +3928,6 @@ static void playing_volume_setup(DUMB_IT_SIGRENDERER * sigrenderer, IT_PLAYING *
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playing->ramp_delta[0] = 0;
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playing->ramp_delta[0] = 0;
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playing->ramp_delta[1] = 0;
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playing->ramp_delta[1] = 0;
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} else {
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} else {
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rampScale = 4;
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if (playing->declick_stage == 0) {
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if (playing->declick_stage == 0) {
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playing->ramp_volume[0] = 0;
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playing->ramp_volume[0] = 0;
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playing->ramp_volume[1] = 0;
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playing->ramp_volume[1] = 0;
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@ -81,6 +81,7 @@ typedef struct SampleHeaderTyp_t
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uint8_t Typ;
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uint8_t Typ;
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uint8_t Pan;
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uint8_t Pan;
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int8_t RelTon;
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int8_t RelTon;
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uint8_t Junk;
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}
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}
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#ifdef __GNUC__
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#ifdef __GNUC__
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__attribute__ ((packed))
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__attribute__ ((packed))
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@ -171,6 +172,7 @@ typedef struct SampleTyp_t
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uint8_t Typ;
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uint8_t Typ;
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uint8_t Pan;
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uint8_t Pan;
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int8_t RelTon;
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int8_t RelTon;
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uint8_t Junk;
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int8_t *Pek;
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int8_t *Pek;
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} SampleTyp;
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} SampleTyp;
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@ -2251,7 +2253,7 @@ static int8_t LoadInstrHeader(PLAYER *p, MEM *buf, uint16_t i)
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}
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}
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if ((ih.SampleSize == 0) || (ih.SampleSize > 40)) ih.SampleSize = 40; // default
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if ((ih.SampleSize == 0) || (ih.SampleSize > 40)) ih.SampleSize = 40; // default
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ih.SampleSize -= (1 + 22); // skip junk + name
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ih.SampleSize -= (22); // skip name
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if (ih.AntSamp > 32) return (0);
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if (ih.AntSamp > 32) return (0);
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@ -2264,9 +2266,9 @@ static int8_t LoadInstrHeader(PLAYER *p, MEM *buf, uint16_t i)
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for (j = 0; j < ih.AntSamp; ++j)
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for (j = 0; j < ih.AntSamp; ++j)
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{
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{
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mread(&ih.Samp[j], 17, 1, buf);
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mread(&ih.Samp[j], 18, 1, buf);
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mseek(buf, 1 + 22, SEEK_CUR); // skip junk + name
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mseek(buf, 22, SEEK_CUR); // skip junk + name
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memcpy(&p->Instr[i]->Samp[j], &ih.Samp[j], 17);
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memcpy(&p->Instr[i]->Samp[j], &ih.Samp[j], 18);
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// non-FT2 fix: Force loop flags off if loop length is 0
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// non-FT2 fix: Force loop flags off if loop length is 0
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if (p->Instr[i]->Samp[j].RepL == 0)
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if (p->Instr[i]->Samp[j].RepL == 0)
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@ -2292,6 +2294,40 @@ static void CheckSampleRepeat(PLAYER *p, uint16_t ins, uint8_t smp)
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}
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}
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}
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}
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static inline int8_t get_adpcm_sample(const int8_t *sampleDictionary, const uint8_t *sampleData, int32_t samplePosition, int8_t *lastDelta)
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{
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uint8_t byte = sampleData[samplePosition / 2];
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byte = (samplePosition & 1) ? byte >> 4 : byte & 15;
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return *lastDelta += sampleDictionary[byte];
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}
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static void Adpcm2Samp(uint8_t * sample, uint32_t length)
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{
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const int8_t *sampleDictionary;
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const uint8_t *sampleData;
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uint32_t samplePosition;
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int8_t lastDelta;
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uint8_t * sampleDataOut = (uint8_t *) malloc(length);
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if (!sampleDataOut)
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return;
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sampleDictionary = (const int8_t *)sample;
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sampleData = (uint8_t*)sampleDictionary + 16;
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samplePosition = 0;
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lastDelta = 0;
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while (samplePosition < length)
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{
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sampleDataOut[samplePosition] = get_adpcm_sample(sampleDictionary, sampleData, samplePosition, &lastDelta);
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samplePosition++;
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}
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memcpy(sample, sampleDataOut, length);
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}
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static int8_t LoadInstrSample(PLAYER *p, MEM *buf, uint16_t i)
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static int8_t LoadInstrSample(PLAYER *p, MEM *buf, uint16_t i)
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{
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{
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uint16_t j;
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uint16_t j;
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@ -2301,9 +2337,13 @@ static int8_t LoadInstrSample(PLAYER *p, MEM *buf, uint16_t i)
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{
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{
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for (j = 1; j <= p->Instr[i]->AntSamp; ++j)
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for (j = 1; j <= p->Instr[i]->AntSamp; ++j)
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{
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{
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int adpcm = 0;
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p->Instr[i]->Samp[j - 1].Pek = NULL;
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p->Instr[i]->Samp[j - 1].Pek = NULL;
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l = p->Instr[i]->Samp[j - 1].Len;
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l = p->Instr[i]->Samp[j - 1].Len;
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if (p->Instr[i]->Samp[j - 1].Junk == 0xAD &&
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!(p->Instr[i]->Samp[j - 1].Typ & (16|32)))
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adpcm = (((l + 1) / 2) + 16);
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if (l > 0)
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if (l > 0)
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{
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{
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p->Instr[i]->Samp[j - 1].Pek = (int8_t *)(malloc(l));
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p->Instr[i]->Samp[j - 1].Pek = (int8_t *)(malloc(l));
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@ -2313,8 +2353,11 @@ static int8_t LoadInstrSample(PLAYER *p, MEM *buf, uint16_t i)
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return (0);
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return (0);
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}
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}
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mread(p->Instr[i]->Samp[j - 1].Pek, l, 1, buf);
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mread(p->Instr[i]->Samp[j - 1].Pek, adpcm ? adpcm : l, 1, buf);
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Delta2Samp(p->Instr[i]->Samp[j - 1].Pek, l, p->Instr[i]->Samp[j - 1].Typ);
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if (!adpcm)
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Delta2Samp(p->Instr[i]->Samp[j - 1].Pek, l, p->Instr[i]->Samp[j - 1].Typ);
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else
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Adpcm2Samp(p->Instr[i]->Samp[j - 1].Pek, l);
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}
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}
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CheckSampleRepeat(p, i, (uint8_t)(j) - 1);
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CheckSampleRepeat(p, i, (uint8_t)(j) - 1);
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@ -2721,6 +2764,11 @@ void voiceSetSamplePosition(PLAYER *p, uint8_t i, uint16_t value)
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void voiceSetVolume(PLAYER *p, uint8_t i, float vol, uint8_t pan, uint8_t sharp)
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void voiceSetVolume(PLAYER *p, uint8_t i, float vol, uint8_t pan, uint8_t sharp)
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{
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{
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#ifdef USE_VOL_RAMP
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#ifdef USE_VOL_RAMP
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if (p->rampStyle > 0 && !sharp)
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{
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if ((p->voice[i].volumeL == 0 && p->voice[i].volumeR == 0) || vol == 0)
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sharp = 3;
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}
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if (p->rampStyle > 1 || (p->rampStyle > 0 && sharp))
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if (p->rampStyle > 1 || (p->rampStyle > 0 && sharp))
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{
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{
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const float rampRate = sharp ? p->f_samplesPerFrameSharp : p->f_samplesPerFrame;
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const float rampRate = sharp ? p->f_samplesPerFrameSharp : p->f_samplesPerFrame;
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@ -2731,7 +2779,7 @@ void voiceSetVolume(PLAYER *p, uint8_t i, float vol, uint8_t pan, uint8_t sharp)
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p->voice[i].volumeL = 0.0f;
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p->voice[i].volumeL = 0.0f;
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p->voice[i].volumeR = 0.0f;
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p->voice[i].volumeR = 0.0f;
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}
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}
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else
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else if (sharp != 3)
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p->voice[i].rampTerminates = 1;
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p->voice[i].rampTerminates = 1;
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}
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}
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@ -2683,6 +2683,11 @@ void voiceSetSamplePosition(PLAYER *p, uint8_t voiceNumber, uint16_t value)
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void voiceSetVolume(PLAYER *p, uint8_t voiceNumber, float volume, uint8_t sharp)
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void voiceSetVolume(PLAYER *p, uint8_t voiceNumber, float volume, uint8_t sharp)
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{
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{
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#ifdef USE_VOL_RAMP
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#ifdef USE_VOL_RAMP
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if (p->rampStyle > 0 && !sharp)
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{
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if (p->voice[voiceNumber].volume == 0 || volume == 0)
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sharp = 3;
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}
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if (p->rampStyle > 1 || (p->rampStyle > 0 && sharp != 0))
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if (p->rampStyle > 1 || (p->rampStyle > 0 && sharp != 0))
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{
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{
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const float rampRate = sharp ? p->f_samplesPerFrameSharp : p->f_samplesPerFrame;
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const float rampRate = sharp ? p->f_samplesPerFrameSharp : p->f_samplesPerFrame;
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@ -2690,7 +2695,7 @@ void voiceSetVolume(PLAYER *p, uint8_t voiceNumber, float volume, uint8_t sharp)
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{
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{
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if (volume)
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if (volume)
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p->voice[voiceNumber].volume = 0.0f;
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p->voice[voiceNumber].volume = 0.0f;
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else
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else if (sharp != 3)
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p->voice[voiceNumber].rampTerminates = 1;
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p->voice[voiceNumber].rampTerminates = 1;
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}
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}
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p->voice[voiceNumber].targetVol = volume;
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p->voice[voiceNumber].targetVol = volume;
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