Added a fix so that a rapid succession of sub-10 second files do not get queued up until the player eventually crashes.
parent
58378d2711
commit
7bb116a33b
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@ -247,6 +247,11 @@
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}
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}
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if ([chainQueue count] >= 5)
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{
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return YES;
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}
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BufferChain *newChain = nil;
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nextStreamUserInfo = [sender userInfo];
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