Updated VGMStream to r1745-58-g828c6b09
Signed-off-by: Christopher Snowhill <kode54@gmail.com>xcode15
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3a16a53bd1
commit
7d8c2c53a0
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@ -1157,7 +1157,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_WB, "Shooting Love. ~TRIZEAL~ WB header"},
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{meta_S14, "Namco .S14 raw header"},
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{meta_SSS, "Namco .SSS raw header"},
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{meta_PS2_GCM, "GCM 'MCG' Header"},
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{meta_PS2_GCM, "Namco GCM header"},
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{meta_PS2_SMPL, "Homura SMPL header"},
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{meta_PS2_MSA, "Success .MSA header"},
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{meta_NGC_PDT, "Hudson .PDT header"},
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@ -15,6 +15,10 @@ VGMSTREAM* init_vgmstream_acb(STREAMFILE* sf) {
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/* checks */
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if (!is_id32be(0x00,sf, "@UTF"))
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goto fail;
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/* mainly for bigger files (utf lib checks smaller) */
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if (read_u32be(0x04,sf) + 0x08 != get_streamfile_size(sf))
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goto fail;
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if (!check_extensions(sf, "acb"))
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goto fail;
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@ -99,18 +99,19 @@ VGMSTREAM* init_vgmstream_hca_subkey(STREAMFILE* sf, uint16_t subkey) {
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vgmstream->layout_type = layout_none;
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vgmstream->codec_data = hca_data;
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/* assumed mappings */
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/* Assumed mappings; seems correct vs Atom Viewer, that lists L/R/C/LFE/LS/RS and downmixes HCAs like that.
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* USM HCA's seem to be L/R/SL/SR/C/LFE though (probably reordered at USM level, no detection done in Atom Viewer). */
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{
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static const uint32_t hca_mappings[] = {
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0,
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mapping_MONO,
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mapping_STEREO,
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mapping_2POINT1,
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mapping_QUAD,
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mapping_QUAD_side,
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mapping_5POINT0,
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mapping_5POINT1,
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mapping_5POINT1_surround,
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mapping_7POINT0,
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mapping_7POINT1,
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mapping_7POINT1_surround,
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};
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vgmstream->channel_layout = hca_mappings[vgmstream->channels];
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@ -347,10 +347,12 @@ VGMSTREAM* init_vgmstream_opus_sps_n1(STREAMFILE* sf) {
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/* checks */
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if (read_u32be(0x00, sf) != 0x09000000) /* file type (see other N1 SPS) */
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goto fail;
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/* .sps: Labyrinth of Refrain: Coven of Dusk (Switch)
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* .nlsd: Disgaea Refine (Switch), Ys VIII (Switch)
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* .at9: void tRrLM(); //Void Terrarium (Switch) */
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if (!check_extensions(sf, "sps,nlsd,at9"))
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* .at9: void tRrLM(); //Void Terrarium (Switch)
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* .opus: Asatsugutori (Switch) */
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if (!check_extensions(sf, "sps,nlsd,at9,opus,lopus"))
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goto fail;
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num_samples = read_32bitLE(0x0C, sf);
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@ -1,62 +1,78 @@
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#include "meta.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* GCM (from NamCollection) */
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VGMSTREAM * init_vgmstream_ps2_gcm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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/* .GCM - from PS2 Namco games [Gunvari Collection + Time Crisis (PS2), NamCollection (PS2)] */
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VGMSTREAM* init_vgmstream_ps2_gcm(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset, name_offset;
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uint32_t vagp_l_offset, vagp_r_offset, track_size, data_size, channel_size;
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int channels, sample_rate, interleave;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("gcm",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x00,streamFile) != 0x4D434700) /* "MCG" */
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goto fail;
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if (read_32bitBE(0x20,streamFile) != 0x56414770) /* "VAGp" */
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/* checks */
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if (!is_id32be(0x00,sf, "MCG\0"))
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goto fail;
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loop_flag = 0;
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channel_count= 2;
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/* .gcm: actual extension */
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if (!check_extensions(sf, "gcm"))
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x80;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x30,streamFile);
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vgmstream->coding_type = coding_PSX;
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vgmstream->num_samples = read_32bitLE(0x10,streamFile)*28/32;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = read_32bitLE(0x14,streamFile);
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vgmstream->meta_type = meta_PS2_GCM;
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/* format is two v4 "VAGp" headers then interleaved data (even for 6ch files) */
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vagp_l_offset = read_u32le(0x04, sf);
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if (!is_id32be(vagp_l_offset,sf, "VAGp"))
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goto fail;
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vagp_r_offset = read_u32le(0x08, sf);
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if (!is_id32be(vagp_r_offset,sf, "VAGp"))
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goto fail;
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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start_offset = read_u32le(0x0c, sf);
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track_size = read_u32le(0x10, sf); /* stereo size */
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interleave = read_s32le(0x14, sf);
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/* 0x18/1c: null */
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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/* nothing in the header indicates multi-channel files (*M.GCM), check expected sizes of stereo pairs */
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data_size = get_streamfile_size(sf) - start_offset;
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if (data_size == (track_size * 3)) {
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channels = 6;
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}
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else if (data_size == track_size) {
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channels = 2;
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}
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else {
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goto fail; /* unknown setup (could also check start frames are null) */
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}
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/* get some values from the VAGp */
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channel_size = read_u32be(vagp_l_offset + 0x0c, sf); /* without padding */
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sample_rate = read_s32be(vagp_l_offset + 0x10, sf);
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name_offset = vagp_l_offset + 0x20; /* both VAGp use the same name (sometimes with an L/R letter) */
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if (channel_size != read_u32be(vagp_r_offset + 0x0c, sf)) /* unlikely... */
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goto fail;
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if (sample_rate != read_u32be(vagp_r_offset + 0x10, sf)) /* unlikely.. */
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, 0);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_PS2_GCM;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = ps_bytes_to_samples(channel_size, 1);
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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read_string(vgmstream->stream_name,0x10+1, name_offset,sf);
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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}
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