Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here. Signed-off-by: Christopher Snowhill <kode54@gmail.com>xcode15
parent
193af27e7e
commit
838c0d08e8
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@ -45,6 +45,9 @@ NS_ASSUME_NONNULL_BEGIN
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uint32_t inputChannelConfig;
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BOOL inputLossless;
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uint8_t *tempData;
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size_t tempDataSize;
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}
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@property(readonly) double listDuration;
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@ -408,6 +408,9 @@ static void convert_be_to_le(uint8_t *buffer, size_t bitsPerSample, size_t bytes
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dsd2pcm = NULL;
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}
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#endif
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if(tempData) {
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free(tempData);
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}
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}
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- (void)reset {
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@ -572,11 +575,13 @@ static void convert_be_to_le(uint8_t *buffer, size_t bitsPerSample, size_t bytes
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NSData *inputData = [inChunk removeSamples:samplesRead];
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#if DSD_DECIMATE
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const size_t sizeFactor = 2;
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const size_t sizeFactor = 3;
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#else
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const size_t sizeFactor = (bitsPerSample == 1) ? 9 : 2;
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const size_t sizeFactor = (bitsPerSample == 1) ? 9 : 3;
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#endif
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uint8_t tempData[samplesRead * floatFormat.mBytesPerPacket * sizeFactor + 32]; // Either two buffers plus padding, and/or double precision in case of endian flip
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size_t newSize = samplesRead * floatFormat.mBytesPerPacket * sizeFactor + 64;
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if(!tempData || tempDataSize < newSize)
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tempData = realloc(tempData, tempDataSize = newSize); // Either two buffers plus padding, and/or double precision in case of endian flip
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// double buffer system, with alignment
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const size_t buffer_adder_base = (samplesRead * floatFormat.mBytesPerPacket + 31) & ~31;
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@ -598,10 +603,11 @@ static void convert_be_to_le(uint8_t *buffer, size_t bitsPerSample, size_t bytes
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if(bytesReadFromInput && isFloat && bitsPerSample == 64) {
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// Time for precision loss from weird inputs
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const size_t buffer_adder = (inputBuffer == &tempData[0]) ? buffer_adder_base * 2 : 0;
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samplesRead = bytesReadFromInput / sizeof(double);
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convert_f64_to_f32((float *)(&tempData[0]), (const double *)inputBuffer, samplesRead);
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convert_f64_to_f32((float *)(&tempData[buffer_adder]), (const double *)inputBuffer, samplesRead);
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bytesReadFromInput = samplesRead * sizeof(float);
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inputBuffer = (uint8_t *)(&tempData[0]);
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inputBuffer = &tempData[buffer_adder];
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inputChanged = YES;
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bitsPerSample = 32;
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}
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@ -211,9 +211,7 @@
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}
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- (void)launchThread {
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NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadEntry:) object:nil];
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[thread setStackSize:1024 * 1024]; // Dammit, this new code makes the nodes overflow the stack size, so let's double the stack
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[thread start];
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[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
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}
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- (void)setPreviousNode:(id)p {
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@ -117,11 +117,15 @@ using std::atomic_long;
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float *samplePtr;
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float tempBuffer[512 * 32];
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float r8bTempBuffer[4096 * 32];
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float inputBuffer[4096 * 32]; // 4096 samples times maximum supported channel count
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float fsurroundBuffer[4096 * 6];
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float hrtfBuffer[4096 * 2];
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float eqBuffer[4096 * 32];
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float visAudio[4096];
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float visTemp[8192];
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#ifdef OUTPUT_LOG
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FILE *_logFile;
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#endif
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@ -63,8 +63,6 @@ static OSStatus eqRenderCallback(void *inRefCon, AudioUnitRenderActionFlags *ioA
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- (int)renderInput:(int)amountToRead toBuffer:(float *)buffer {
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int amountRead = 0;
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float visAudio[amountToRead]; // Chunk size
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if(stopping == YES || [outputController shouldContinue] == NO) {
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// Chain is dead, fill out the serial number pointer forever with silence
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stopping = YES;
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@ -151,7 +149,6 @@ static OSStatus eqRenderCallback(void *inRefCon, AudioUnitRenderActionFlags *ioA
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[visController postSampleRate:44100.0];
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float visTemp[8192];
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if(newFormat.mSampleRate != 44100.0) {
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if(newFormat.mSampleRate != lastVisRate) {
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if(r8bvis) {
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@ -768,8 +765,6 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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if([self processEndOfStream]) break;
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} while(inputRendered < 4096);
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float tempBuffer[4096 * 32];
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int samplesRenderedTotal = 0;
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for(size_t i = 0; i < 2;) {
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@ -781,7 +776,7 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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continue;
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}
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[currentPtsLock lock];
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samplesRendered = r8bstate_flush(r8bold, &tempBuffer[0], 4096);
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samplesRendered = r8bstate_flush(r8bold, &r8bTempBuffer[0], 4096);
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[currentPtsLock unlock];
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if(!samplesRendered) {
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r8bstate_delete(r8bold);
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@ -790,7 +785,7 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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++i;
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continue;
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}
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samplePtr = &tempBuffer[0];
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samplePtr = &r8bTempBuffer[0];
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} else {
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samplesRendered = inputRendered;
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samplePtr = &inputBuffer[0];
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