Core Audio output: Default device setting now tracks system device changes, and output assigns a speaker mapping depending on the channel count

CQTexperiment
Christopher Snowhill 2021-12-26 21:27:26 -08:00
parent 378aaf23ae
commit 8435416cd7
3 changed files with 81 additions and 15 deletions

View File

@ -45,7 +45,6 @@
- (void)launchThreads;
- (InputNode *)inputNode;
- (InputNode *)stealInputNode;
- (id)finalNode;

View File

@ -23,6 +23,8 @@
BOOL stopping;
BOOL stopped;
BOOL listenerapplied;
float volume;
AudioDeviceID outputDeviceID;

View File

@ -28,6 +28,8 @@
buffers = NULL;
numberOfBuffers = 0;
volume = 1.0;
outputDeviceID = -1;
listenerapplied = NO;
[[NSUserDefaultsController sharedUserDefaultsController] addObserver:self forKeyPath:@"values.outputDevice" options:0 context:NULL];
}
@ -83,6 +85,13 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
AudioQueueEnqueueBuffer(queue, buffer, 0, NULL);
}
static OSStatus
default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData)
{
OutputCoreAudio *this = (__bridge OutputCoreAudio *) inUserData;
return [this setOutputDeviceByID:-1];
}
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([keyPath isEqualToString:@"values.outputDevice"]) {
@ -97,6 +106,7 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
- (OSStatus)setOutputDeviceByID:(AudioDeviceID)deviceID
{
OSStatus err;
BOOL defaultDevice = NO;
UInt32 thePropSize;
AudioObjectPropertyAddress theAddress = {
.mSelector = kAudioHardwarePropertyDefaultOutputDevice,
@ -105,6 +115,7 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
};
if (deviceID == -1) {
defaultDevice = YES;
UInt32 size = sizeof(AudioDeviceID);
err = AudioObjectGetPropertyData(kAudioObjectSystemObject, &theAddress, 0, NULL, &size, &deviceID);
@ -113,17 +124,25 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
return err;
}
else {
outputDeviceID = deviceID;
}
}
printf("DEVICE: %i\n", deviceID);
outputDeviceID = deviceID;
if (audioQueue) {
if (outputDeviceID == deviceID)
return noErr;
AudioObjectPropertyAddress defaultDeviceAddress = theAddress;
if (listenerapplied && !defaultDevice) {
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &defaultDeviceAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = NO;
}
printf("DEVICE: %i\n", deviceID);
outputDeviceID = deviceID;
CFStringRef theDeviceUID;
theAddress.mSelector = kAudioDevicePropertyDeviceUID;
theAddress.mScope = kAudioDevicePropertyScopeOutput;
thePropSize = sizeof(theDeviceUID);
err = AudioObjectGetPropertyData(outputDeviceID, &theAddress, 0, NULL, &thePropSize, &theDeviceUID);
@ -143,6 +162,11 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
CFRelease(theDeviceUID);
if (running)
[self start];
if (!listenerapplied && defaultDevice) {
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &defaultDeviceAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = YES;
}
}
else if (outputUnit) {
err = AudioUnitSetProperty(outputUnit,
@ -280,6 +304,7 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
stopping = NO;
stopped = NO;
outputDeviceID = -1;
AudioComponentDescription desc;
OSStatus err;
@ -367,6 +392,41 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
[self setOutputDeviceWithDeviceDict:nil];
}
/* Set the channel layout for the audio queue */
AudioChannelLayout layout = {0};
switch (deviceFormat.mChannelsPerFrame) {
case 1:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
break;
case 2:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
break;
case 3:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
break;
case 4:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 5:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
break;
case 6:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
break;
case 7:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
break;
case 8:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
break;
}
if (layout.mChannelLayoutTag != 0) {
err = AudioQueueSetProperty(audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
if (err != noErr) {
return NO;
}
}
numberOfBuffers = 4;
bufferByteSize = deviceFormat.mBytesPerPacket * 512;
@ -426,20 +486,26 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
- (void)stop
{
stopping = YES;
if (outputUnit)
{
if (listenerapplied) {
AudioObjectPropertyAddress theAddress = {
.mSelector = kAudioHardwarePropertyDefaultOutputDevice,
.mScope = kAudioObjectPropertyScopeGlobal,
.mElement = kAudioObjectPropertyElementMaster
};
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &theAddress, default_device_changed, (__bridge void * _Nullable)(self));
listenerapplied = NO;
}
if (outputUnit) {
AudioUnitUninitialize (outputUnit);
AudioComponentInstanceDispose(outputUnit);
outputUnit = NULL;
}
if (audioQueue && buffers)
{
if (audioQueue && buffers) {
AudioQueuePause(audioQueue);
AudioQueueStop(audioQueue, true);
running = NO;
for (UInt32 i = 0; i < numberOfBuffers; ++i)
{
for (UInt32 i = 0; i < numberOfBuffers; ++i) {
if (buffers[i])
AudioQueueFreeBuffer(audioQueue, buffers[i]);
buffers[i] = NULL;
@ -447,8 +513,7 @@ static void Sound_Renderer(void *userData, AudioQueueRef queue, AudioQueueBuffer
free(buffers);
buffers = NULL;
}
if (audioQueue)
{
if (audioQueue) {
AudioQueueDispose(audioQueue, true);
audioQueue = NULL;
}