Cog Audio: Finally fix track glitching on lots of tiny tracks
parent
61d096aef3
commit
8eb2b4c4a3
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@ -125,6 +125,13 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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{
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long bytesBuffered = [[outputController buffer] bufferedLength];
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bytesBuffered += atomic_load_explicit(&bytesRendered, memory_order_relaxed);
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if ([outputController chainQueueHasTracks])
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{
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if (bytesBuffered < CHUNK_SIZE)
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bytesBuffered = 0;
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else
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bytesBuffered -= CHUNK_SIZE;
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}
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[delayedEvents addObject:[NSNumber numberWithLong:bytesBuffered]];
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delayedEventsPopped = NO;
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if (!started) {
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@ -429,8 +436,7 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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amountToRead = inputData->mBuffers[0].mDataByteSize;
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if (self->stopping == YES || [outputController shouldContinue] == NO ||
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([[outputController buffer] isEmpty] && ![outputController chainQueueHasTracks]))
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if (self->stopping == YES || [outputController shouldContinue] == NO)
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{
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// Chain is dead, fill out the serial number pointer forever with silence
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memset(readPointer, 0, amountToRead);
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@ -439,6 +445,14 @@ default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const
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return 0;
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}
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if ([[outputController buffer] isEmpty] && ![outputController chainQueueHasTracks])
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{
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// Hit end of last track, pad with silence until queue event stops us
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memset(readPointer, 0, amountToRead);
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atomic_fetch_add(bytesRendered, amountToRead);
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return 0;
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}
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void * readPtr;
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int toRead = [[outputController buffer] lengthAvailableToReadReturningPointer:&readPtr];
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