Reworked DUMB volume ramping ever so slightly
parent
9aae7b9c41
commit
94fcb71671
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@ -712,7 +712,7 @@ struct DUMB_VOLUME_RAMP_INFO
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float delta;
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float target;
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float mix;
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unsigned char * declick_stage;
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unsigned char declick_stage;
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};
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void dumb_reset_resampler(DUMB_RESAMPLER *resampler, sample_t *src, int src_channels, long pos, long start, long end, int quality);
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@ -132,44 +132,10 @@ int dumb_resampling_quality = DUMB_RQ_CUBIC;
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/* Cubic resampler: look-up tables
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*
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* a = 1.5*x1 - 1.5*x2 + 0.5*x3 - 0.5*x0
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* b = 2*x2 + x0 - 2.5*x1 - 0.5*x3
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* c = 0.5*x2 - 0.5*x0
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* d = x1
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*
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* x = a*t*t*t + b*t*t + c*t + d
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* = (-0.5*x0 + 1.5*x1 - 1.5*x2 + 0.5*x3) * t*t*t +
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* ( 1*x0 - 2.5*x1 + 2 *x2 - 0.5*x3) * t*t +
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* (-0.5*x0 + 0.5*x2 ) * t +
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* ( 1*x1 )
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* = (-0.5*t*t*t + 1 *t*t - 0.5*t ) * x0 +
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* ( 1.5*t*t*t - 2.5*t*t + 1) * x1 +
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* (-1.5*t*t*t + 2 *t*t + 0.5*t ) * x2 +
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* ( 0.5*t*t*t - 0.5*t*t ) * x3
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* = A0(t) * x0 + A1(t) * x1 + A2(t) * x2 + A3(t) * x3
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*
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* A0, A1, A2 and A3 stay within the range [-1,1].
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* In the tables, they are scaled with 14 fractional bits.
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*
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* Turns out we don't need to store A2 and A3; they are symmetrical to A1 and A0.
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*
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* TODO: A0 and A3 stay very small indeed. Consider different scale/resolution?
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*/
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static short cubicA0[1025], cubicA1[1025];
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void _dumb_init_cubic(void)
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{
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unsigned int t; /* 3*1024*1024*1024 is within range if it's unsigned */
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static int done = 0;
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if (done) return;
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for (t = 0; t < 1025; t++) {
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/* int casts to pacify warnings about negating unsigned values */
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cubicA0[t] = -(int)( t*t*t >> 17) + (int)( t*t >> 6) - (int)(t << 3);
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cubicA1[t] = (int)(3*t*t*t >> 17) - (int)(5*t*t >> 7) + (int)(1 << 14);
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}
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resampler_init();
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@ -114,9 +114,9 @@ DUMB_RESAMPLER *dumb_start_resampler(SRCTYPE *src, int src_channels, long pos, l
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if ((vol##d < 0 && vol##r <= vol##t) || \
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(vol##d > 0 && vol##r >= vol##t)) { \
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pvol->volume = pvol->target; \
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if ( *pvol->declick_stage == 0 || \
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*pvol->declick_stage >= 3) \
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(*pvol->declick_stage)++; \
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if ( pvol->declick_stage == 0 || \
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pvol->declick_stage >= 3) \
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pvol->declick_stage++; \
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pvol = NULL; \
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vol = MULSCV( vol##t, vol##m ); \
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} else { \
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@ -1799,7 +1799,7 @@ static void it_retrigger_note(DUMB_IT_SIGRENDERER *sigrenderer, IT_CHANNEL *chan
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switch (nna) {
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case NNA_NOTE_CUT:
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channel->playing->declick_stage = 2;
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channel->playing->declick_stage = 3;
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break;
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case NNA_NOTE_OFF:
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it_note_off(channel->playing);
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@ -1848,7 +1848,7 @@ static void it_retrigger_note(DUMB_IT_SIGRENDERER *sigrenderer, IT_CHANNEL *chan
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switch (playing->instrument->dup_check_action)
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{
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case DCA_NOTE_CUT:
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playing->declick_stage = 2;
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playing->declick_stage = 3;
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if (channel->playing == playing) channel->playing = NULL;
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break;
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case DCA_NOTE_OFF:
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@ -2786,7 +2786,7 @@ Yxy This uses a table 4 times larger (hence 4 times slower) than
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IT_PLAYING * playing = sigrenderer->playing[i];
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if (playing && channel == playing->channel)
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{
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playing->declick_stage = 2;
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playing->declick_stage = 3;
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if (channel->playing == playing) channel->playing = NULL;
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}
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}
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@ -3373,7 +3373,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
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int i;
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (!sigrenderer->playing[i]) {
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channel->playing->declick_stage = 2;
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channel->playing->declick_stage = 3;
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sigrenderer->playing[i] = channel->playing;
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channel->playing = NULL;
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break;
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@ -3430,7 +3430,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
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}
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (!sigrenderer->playing[i]) {
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channel->playing->declick_stage = 2;
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channel->playing->declick_stage = 3;
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sigrenderer->playing[i] = channel->playing;
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channel->playing = NULL;
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break;
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@ -3475,7 +3475,7 @@ static void process_xm_note_data(DUMB_IT_SIGRENDERER *sigrenderer, IT_ENTRY *ent
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playing = NULL;
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (!sigrenderer->playing[i]) {
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ptemp->declick_stage = 2;
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ptemp->declick_stage = 3;
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ptemp->flags |= IT_PLAYING_SUSTAINOFF | IT_PLAYING_FADING;
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sigrenderer->playing[i] = ptemp;
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ptemp = NULL;
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@ -3699,7 +3699,7 @@ static void update_tick_counts(DUMB_IT_SIGRENDERER *sigrenderer)
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int i;
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (!sigrenderer->playing[i]) {
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channel->playing->declick_stage = 2;
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channel->playing->declick_stage = 3;
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sigrenderer->playing[i] = channel->playing;
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channel->playing = NULL;
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break;
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@ -3949,16 +3949,14 @@ static void playing_volume_setup(DUMB_IT_SIGRENDERER * sigrenderer, IT_PLAYING *
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playing->ramp_volume[0] = 0;
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playing->ramp_volume[1] = 0;
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rampScale = 48;
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} else if (playing->declick_stage == 2) {
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playing->ramp_volume[0] = playing->float_volume[0];
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playing->ramp_volume[1] = playing->float_volume[1];
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playing->float_volume[0] = 0;
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playing->float_volume[1] = 0;
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playing->declick_stage++;
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} else if (playing->declick_stage == 1) {
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rampScale = 48;
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} else if (playing->declick_stage >= 3) {
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playing->float_volume[0] = 0;
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playing->float_volume[1] = 0;
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if (playing->declick_stage == 3)
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playing->declick_stage++;
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rampScale = 48;
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}
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playing->ramp_delta[0] = rampScale * invt2g * (playing->float_volume[0] - playing->ramp_volume[0]);
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@ -4175,7 +4173,7 @@ static void process_all_playing(DUMB_IT_SIGRENDERER *sigrenderer)
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//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
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// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
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if ((sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD) ||
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(sigrenderer->channel[i].playing->declick_stage > 3)) {
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(sigrenderer->channel[i].playing->declick_stage > 4)) {
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free_playing(sigrenderer->channel[i].playing);
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sigrenderer->channel[i].playing = NULL;
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}
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@ -4187,7 +4185,7 @@ static void process_all_playing(DUMB_IT_SIGRENDERER *sigrenderer)
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if (sigrenderer->playing[i]) {
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process_playing(sigrenderer, sigrenderer->playing[i], invt2g);
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if ((sigrenderer->playing[i]->flags & IT_PLAYING_DEAD) ||
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(sigrenderer->playing[i]->declick_stage > 3)) {
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(sigrenderer->playing[i]->declick_stage > 4)) {
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free_playing(sigrenderer->playing[i]);
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sigrenderer->playing[i] = NULL;
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}
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@ -4679,7 +4677,7 @@ static long render_playing(DUMB_IT_SIGRENDERER *sigrenderer, IT_PLAYING *playing
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lvol.target = playing->float_volume [0];
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rvol.target = playing->float_volume [1];
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rvol.mix = lvol.mix = volume;
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lvol.declick_stage = rvol.declick_stage = &(playing->declick_stage);
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lvol.declick_stage = rvol.declick_stage = playing->declick_stage;
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if (sigrenderer->n_channels >= 2) {
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if (playing->sample->flags & IT_SAMPLE_STEREO) {
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if (sigrenderer->click_remover) {
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@ -4755,6 +4753,7 @@ static long render_playing(DUMB_IT_SIGRENDERER *sigrenderer, IT_PLAYING *playing
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}
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playing->ramp_volume [0] = lvol.volume;
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playing->ramp_volume [1] = rvol.volume;
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playing->declick_stage = (lvol.declick_stage > rvol.declick_stage) ? lvol.declick_stage : rvol.declick_stage;
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(*left_to_mix)--;
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}
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@ -4944,10 +4943,7 @@ static void render_normal(DUMB_IT_SIGRENDERER *sigrenderer, float volume, float
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if (sigrenderer->channel[i].playing) {
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//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
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// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
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if (
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#ifdef RAMP_DOWN
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(sigrenderer->channel[i].playing->declick_stage == 3) ||
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#endif
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if ((sigrenderer->channel[i].playing->declick_stage > 4) ||
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(sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) {
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free_playing(sigrenderer->channel[i].playing);
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sigrenderer->channel[i].playing = NULL;
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@ -4957,10 +4953,7 @@ static void render_normal(DUMB_IT_SIGRENDERER *sigrenderer, float volume, float
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (sigrenderer->playing[i]) {
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if (
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#ifdef RAMP_DOWN
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(sigrenderer->playing[i]->declick_stage == 3) ||
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#endif
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if ((sigrenderer->playing[i]->declick_stage > 4) ||
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(sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) {
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free_playing(sigrenderer->playing[i]);
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sigrenderer->playing[i] = NULL;
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@ -5105,10 +5098,7 @@ static void render_surround(DUMB_IT_SIGRENDERER *sigrenderer, float volume, floa
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if (sigrenderer->channel[i].playing) {
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//if ((sigrenderer->channel[i].playing->flags & (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) == (IT_PLAYING_BACKGROUND | IT_PLAYING_DEAD)) {
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// This change was made so Gxx would work correctly when a note faded out or whatever. Let's hope nothing else was broken by it.
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if (
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#ifdef RAMP_DOWN
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(sigrenderer->channel[i].playing->declick_stage == 3) ||
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#endif
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if ((sigrenderer->channel[i].playing->declick_stage > 4) ||
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(sigrenderer->channel[i].playing->flags & IT_PLAYING_DEAD)) {
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free_playing(sigrenderer->channel[i].playing);
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sigrenderer->channel[i].playing = NULL;
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@ -5118,10 +5108,7 @@ static void render_surround(DUMB_IT_SIGRENDERER *sigrenderer, float volume, floa
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for (i = 0; i < DUMB_IT_N_NNA_CHANNELS; i++) {
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if (sigrenderer->playing[i]) {
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if (
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#ifdef RAMP_DOWN
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(sigrenderer->playing[i]->declick_stage == 3) ||
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#endif
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if ((sigrenderer->playing[i]->declick_stage > 4) ||
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(sigrenderer->playing[i]->flags & IT_PLAYING_DEAD)) {
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free_playing(sigrenderer->playing[i]);
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sigrenderer->playing[i] = NULL;
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