Update VGMStream so its FFmpeg component performs loop pre-roll, since FFmpeg itself doesn't seem to do this. Now loops should be as seamless as they were intended.
parent
e4f3d02473
commit
9c9f8952d3
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@ -178,6 +178,21 @@ void decode_ffmpeg(VGMSTREAM *vgmstream,
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toConsume = FFMIN((dataSize - bytesConsumedFromDecodedFrame), (bytesToRead - bytesRead));
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if (data->samplesToDiscard) {
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int bytesPerFrame = ((data->bitsPerSample / 8) * channels);
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int samplesToConsume = toConsume / bytesPerFrame;
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if (data->samplesToDiscard >= samplesToConsume) {
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data->samplesToDiscard -= samplesToConsume;
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bytesConsumedFromDecodedFrame = dataSize;
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continue;
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}
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else {
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bytesConsumedFromDecodedFrame += data->samplesToDiscard * bytesPerFrame;
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toConsume -= data->samplesToDiscard * bytesPerFrame;
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data->samplesToDiscard = 0;
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}
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}
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if (!planar || channels == 1) {
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memmove(targetBuf + bytesRead, (lastDecodedFrame->data[0] + bytesConsumedFromDecodedFrame), toConsume);
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}
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@ -520,6 +520,7 @@ void reset_vgmstream(VGMSTREAM * vgmstream) {
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data->framesRead = 0;
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data->endOfStream = 0;
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data->endOfAudio = 0;
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data->samplesToDiscard = 0;
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}
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#endif
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@ -1782,7 +1783,16 @@ int vgmstream_do_loop(VGMSTREAM * vgmstream) {
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if (vgmstream->coding_type==coding_FFmpeg) {
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ffmpeg_codec_data *data = (ffmpeg_codec_data *)(vgmstream->codec_data);
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int64_t ts;
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data->framesRead = vgmstream->loop_start_sample;
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ts = vgmstream->loop_start_sample;
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if (ts >= data->sampleRate * 2) {
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data->samplesToDiscard = data->sampleRate * 2;
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ts -= data->samplesToDiscard;
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}
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else {
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data->samplesToDiscard = (int)ts;
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ts = 0;
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}
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data->framesRead = (int)ts;
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ts = data->framesRead * (data->formatCtx->duration) / data->totalFrames;
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avformat_seek_file(data->formatCtx, -1, ts - 1000, ts, ts, AVSEEK_FLAG_ANY);
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avcodec_flush_buffers(data->codecCtx);
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@ -897,6 +897,9 @@ typedef struct {
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int readNextPacket;
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int endOfStream;
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int endOfAudio;
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// Seeking is not ideal, so rollback is necessary
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int samplesToDiscard;
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} ffmpeg_codec_data;
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#endif
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