Updated VGMStream to r1050-2834-gc40d364e

CQTexperiment
Christopher Snowhill 2020-03-01 18:36:55 -08:00
parent f64a67941a
commit 9dd4f68049
15 changed files with 2418 additions and 2279 deletions

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@ -79,8 +79,8 @@ void decode_pcmfloat(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelsp
size_t pcm_bytes_to_samples(size_t bytes, int channels, int bits_per_sample);
/* psx_decoder */
void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags);
void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size);
void decode_psx(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags, int config);
void decode_psx_configurable(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size, int config);
void decode_psx_pivotal(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size);
int ps_find_loop_offsets(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * out_loop_start, int32_t * out_loop_end);
int ps_find_loop_offsets_full(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * out_loop_start, int32_t * out_loop_end);

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@ -2,12 +2,24 @@
/* PS-ADPCM table, defined as rational numbers (as in the spec) */
static const float ps_adpcm_coefs_f[5][2] = {
static const float ps_adpcm_coefs_f[16][2] = {
{ 0.0 , 0.0 }, //{ 0.0 , 0.0 },
{ 0.9375 , 0.0 }, //{ 60.0 / 64.0 , 0.0 },
{ 1.796875 , -0.8125 }, //{ 115.0 / 64.0 , -52.0 / 64.0 },
{ 1.53125 , -0.859375 }, //{ 98.0 / 64.0 , -55.0 / 64.0 },
{ 1.90625 , -0.9375 }, //{ 122.0 / 64.0 , -60.0 / 64.0 },
/* extended table used in few PS3 games, found in ELFs */
{ 0.46875 , -0.0 }, //{ 30.0 / 64.0 , -0.0 / 64.0 },
{ 0.8984375 , -0.40625 }, //{ 57.5 / 64.0 , -26.0 / 64.0 },
{ 0.765625 , -0.4296875 }, //{ 49.0 / 64.0 , -27.5 / 64.0 },
{ 0.953125 , -0.46875 }, //{ 61.0 / 64.0 , -30.0 / 64.0 },
{ 0.234375 , -0.0 }, //{ 15.0 / 64.0 , -0.0 / 64.0 },
{ 0.44921875, -0.203125 }, //{ 28.75/ 64.0 , -13.0 / 64.0 },
{ 0.3828125 , -0.21484375}, //{ 24.5 / 64.0 , -13.75/ 64.0 },
{ 0.4765625 , -0.234375 }, //{ 30.5 / 64.0 , -15.0 / 64.0 },
{ 0.5 , -0.9375 }, //{ 32.0 / 64.0 , -60.0 / 64.0 },
{ 0.234375 , -0.9375 }, //{ 15.0 / 64.0 , -60.0 / 64.0 },
{ 0.109375 , -0.9375 }, //{ 7.0 / 64.0 , -60.0 / 64.0 },
};
/* PS-ADPCM table, defined as spec_coef*64 (for int implementations) */
@ -38,12 +50,12 @@ static const int ps_adpcm_coefs_i[5][2] = {
* Very similar to XA ADPCM (see xa_decoder for extended info).
*
* Some official PC tools decode using float coefs (from the spec), as does this code, but
* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD/PS3
* may use int math in software, etc). There are inaudible rounding diffs between implementations.
* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD may
* depend on platform, PS3 games use floats, etc). There are rounding diffs between implementations.
*/
/* standard PS-ADPCM (float math version) */
void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags) {
void decode_psx(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags, int config) {
uint8_t frame[0x10] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
@ -51,6 +63,7 @@ void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing
uint8_t coef_index, shift_factor, flag;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
int extended_mode = (config == 1);
/* external interleave (fixed size), mono */
@ -66,11 +79,14 @@ void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing
shift_factor = (frame[0] >> 0) & 0xf;
flag = frame[1]; /* only lower nibble needed */
/* upper filters only used in few PS3 games, normally 0 */
if (!extended_mode) {
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by inFamous (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (coef_index > 5)
coef_index = 0;
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
}
if (is_badflags) /* some games store garbage or extra internal logic in the flags, must be ignored */
flag = 0;
@ -107,8 +123,8 @@ void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing
/* PS-ADPCM with configurable frame size and no flag (int math version).
* Found in some PC/PS3 games (FF XI in sizes 0x3/0x5/0x9/0x41, Afrika in size 0x4, Blur/James Bond in size 0x33, etc).
*
* Uses int math to decode, which seems more likely (based on FF XI PC's code in Moogle Toolbox). */
void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
* Uses int/float math depending on config (PC/other code may be int, PS3 float). */
void decode_psx_configurable(VGMSTREAMCHANNEL* stream, sample_t* outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size, int config) {
uint8_t frame[0x50] = {0};
off_t frame_offset;
int i, frames_in, sample_count = 0;
@ -116,6 +132,8 @@ void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int c
uint8_t coef_index, shift_factor;
int32_t hist1 = stream->adpcm_history1_32;
int32_t hist2 = stream->adpcm_history2_32;
int extended_mode = (config == 1);
int float_mode = (config == 1);
/* external interleave (variable size), mono */
@ -130,11 +148,14 @@ void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int c
coef_index = (frame[0] >> 4) & 0xf;
shift_factor = (frame[0] >> 0) & 0xf;
/* upper filters only used in few PS3 games, normally 0 */
if (!extended_mode) {
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
if (coef_index > 5) /* needed by Afrika (PS3) (maybe it's supposed to use more filters?) */
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
if (coef_index > 5)
coef_index = 0;
if (shift_factor > 12)
shift_factor = 9; /* supposedly, from Nocash PSX docs */
}
/* decode nibbles */
@ -146,7 +167,9 @@ void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int c
(nibbles >> 4) & 0x0f :
(nibbles >> 0) & 0x0f;
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
sample = sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
sample = float_mode ?
(int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2) :
sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
sample = clamp16(sample);
outbuf[sample_count] = sample;

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@ -4,19 +4,21 @@
#include "../vgmstream.h"
static size_t get_block_header_size(STREAMFILE *streamFile, off_t offset, int channels, int big_endian);
static size_t get_channel_header_size(STREAMFILE* sf, off_t offset, int channels, int big_endian);
static size_t get_block_header_size(STREAMFILE* sf, off_t offset, size_t channel_header_size, int channels, int big_endian);
/* AWC music chunks */
void block_update_awc(off_t block_offset, VGMSTREAM * vgmstream) {
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
STREAMFILE* sf = vgmstream->ch[0].streamfile;
int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
size_t header_size, entries, block_size, block_samples;
size_t channel_header_size;
int i;
/* assumed only AWC_IMA enters here, MPEG/XMA2 need special parsing as blocked layout is too limited */
entries = read_32bit(block_offset + 0x18*0 + 0x04, streamFile); /* assumed same for all channels */
block_samples = entries * (0x800-4)*2;
entries = read_32bit(block_offset + 0x04, sf); /* se first channel, assume all are the same */
//block_samples = entries * (0x800-4)*2; //todo use
block_samples = read_32bit(block_offset + 0x0c, sf);
block_size = vgmstream->full_block_size;
vgmstream->current_block_offset = block_offset;
@ -25,32 +27,45 @@ void block_update_awc(off_t block_offset, VGMSTREAM * vgmstream) {
/* starts with a header block */
/* for each channel
* 0x00: start entry within channel (ie. entries * ch)
* 0x00: start entry within channel (ie. entries * ch) but may be off by +1/+2
* 0x04: entries
* 0x08: samples to discard in the beginning of this block (MPEG only?)
* 0x0c: samples in channel (for MPEG/XMA2 can vary between channels)
* 0x10: MPEG only: close to number of frames but varies a bit?
* 0x14: MPEG only: channel usable data size (not counting padding)
* (next fields don't exist in later versions for IMA)
* 0x10: (MPEG only, empty otherwise) close to number of frames but varies a bit?
* 0x14: (MPEG only, empty otherwise) channel usable data size (not counting padding)
* for each channel
* 32b * entries = global samples per frame in each block (for MPEG probably per full frame)
*/
header_size = get_block_header_size(streamFile, block_offset, vgmstream->channels, vgmstream->codec_endian);
channel_header_size = get_channel_header_size(sf, block_offset, vgmstream->channels, vgmstream->codec_endian);
header_size = get_block_header_size(sf, block_offset, channel_header_size, vgmstream->channels, vgmstream->codec_endian);
for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].offset = block_offset + header_size + 0x800*entries*i;
VGM_ASSERT(entries != read_32bit(block_offset + channel_header_size*i + 0x04, sf), "AWC: variable number of entries found at %lx\n", block_offset);
}
}
static size_t get_block_header_size(STREAMFILE *streamFile, off_t offset, int channels, int big_endian) {
static size_t get_channel_header_size(STREAMFILE* sf, off_t offset, int channels, int big_endian) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = big_endian ? read_32bitBE : read_32bitLE;
/* later games have an smaller channel header, try to detect using
* an empty field not in IMA */
if (read_32bit(offset + 0x14, sf) == 0x00)
return 0x18;
return 0x10;
}
static size_t get_block_header_size(STREAMFILE* sf, off_t offset, size_t channel_header_size, int channels, int big_endian) {
size_t header_size = 0;
int i;
int entries = channels;
int32_t (*read_32bit)(off_t,STREAMFILE*) = big_endian ? read_32bitBE : read_32bitLE;
for (i = 0; i < entries; i++) {
header_size += 0x18;
header_size += read_32bit(offset + 0x18*i + 0x04, streamFile) * 0x04; /* entries in the table */
header_size += channel_header_size;
header_size += read_32bit(offset + channel_header_size*i + 0x04, sf) * 0x04; /* entries in the table */
}
if (header_size % 0x800) /* padded */

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@ -209,6 +209,21 @@ static void load_awb_name(STREAMFILE *streamFile, STREAMFILE *acbFile, VGMSTREAM
}
}
/* try (name)_(name)_R001.awb + (name).acb [Sengoku Basara Battle Party (Mobile)] */
if (!acbFile) {
char *cmp = "_R001";
get_streamfile_basename(streamFile, filename, sizeof(filename));
len_name = strlen(filename);
len_cmp = strlen(cmp);
if (len_name > len_cmp && strcmp(filename + len_name - len_cmp, cmp) == 0) {
filename[(len_name - len_cmp) / 2] = '\0';
strcat(filename, ".acb");
VGM_LOG("%s\n", filename);
acbFile = open_streamfile_by_filename(streamFile, filename);
}
}
/* probably loaded */
load_acb_wave_name(acbFile, vgmstream, waveid, is_memory);

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@ -301,7 +301,7 @@ static int parse_awc_header(STREAMFILE* streamFile, awc_header* awc) {
(awc->codec && awc->codec != codec)) {
VGM_LOG("AWC: found header diffs in channel %i, ns=%i vs %i, sr=%i vs %i, c=%i vs %i\n",
ch, awc->num_samples, num_samples, awc->sample_rate, sample_rate, awc->codec, codec);
goto fail;
//goto fail; //todo some Max Payne 3 cutscene channels have huge sample diffs
}
awc->num_samples = num_samples;

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@ -860,6 +860,7 @@ VGMSTREAM * init_vgmstream_nub_wav(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_nub_at3(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile);
VGMSTREAM * init_vgmstream_nub_dsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE * streamFile);

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@ -120,6 +120,11 @@ VGMSTREAM * init_vgmstream_nub(STREAMFILE *streamFile) {
init_vgmstream_function = init_vgmstream_nub_xma;
break;
case 0x05: /* "dsp\0" */
fake_ext = "dsp";
init_vgmstream_function = init_vgmstream_nub_dsp;
break;
case 0x06: /* "idsp" */
fake_ext = "idsp";
init_vgmstream_function = init_vgmstream_nub_idsp;
@ -130,7 +135,6 @@ VGMSTREAM * init_vgmstream_nub(STREAMFILE *streamFile) {
init_vgmstream_function = init_vgmstream_nub_is14;
break;
case 0x05:
default:
VGM_LOG("NUB: unknown codec %x\n", codec);
goto fail;
@ -512,6 +516,40 @@ fail:
return NULL;
}
/* .nub dsp - from Namco NUB archives [Taiko no Tatsujin Wii Chou Goukanban (Wii)] */
VGMSTREAM * init_vgmstream_nub_dsp(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_sf = NULL;
off_t header_offset, stream_offset;
size_t header_size, stream_size;
/* checks */
if (!check_extensions(streamFile,"dsp"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x64737000) /* "dsp\0" */
goto fail;
/* paste header+data together and pass to meta, which has loop info too */
header_offset = 0xBC;
stream_size = read_32bitBE(0x14, streamFile);
header_size = read_32bitBE(0x1c, streamFile);
stream_offset = align_size_to_block(header_offset + header_size, 0x10);
temp_sf = setup_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, "dsp");
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_ngc_dsp_std(temp_sf);
if (!vgmstream) goto fail;
close_streamfile(temp_sf);
return vgmstream;
fail:
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}
/* .nub idsp - from Namco NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;

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@ -221,7 +221,7 @@ static int read_fmt(int big_endian, STREAMFILE * streamFile, off_t current_chunk
goto fail;
#endif
case 0x270: /* ATRAC3 */
case 0x0270: /* ATRAC3 */
#ifdef VGM_USE_FFMPEG
fmt->coding_type = coding_FFmpeg;
fmt->is_at3 = 1;
@ -312,6 +312,7 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
int32_t loop_start_wsmp = -1, loop_end_wsmp = -1;
int32_t loop_start_smpl = -1, loop_end_smpl = -1;
int32_t loop_start_cue = -1;
int32_t loop_start_nxbf = -1;
int FormatChunkFound = 0, DataChunkFound = 0, JunkFound = 0;
@ -340,7 +341,7 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
* .wvx: Godzilla - Destroy All Monsters Melee (Xbox)
* .str: Harry Potter and the Philosopher's Stone (Xbox)
* .at3: standard ATRAC3
* .rws: Climax games (Silent Hill Origins PSP, Oblivion PSP) ATRAC3
* .rws: Climax ATRAC3 [Silent Hill Origins (PSP), Oblivion (PSP)]
* .aud: EA Replay ATRAC3
* .at9: standard ATRAC9
* .saf: Whacked! (Xbox)
@ -377,6 +378,8 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
riff_size -= 0x04; /* [Halo 2 (PC)] (possibly bad extractor? 'Gravemind Tool') */
else if (riff_size == file_size && codec == 0x0300)
riff_size -= 0x08; /* [Chrono Ma:gia (Android)] */
else if (riff_size >= file_size && read_32bitBE(0x24,streamFile) == 0x4E584246) /* "NXBF" */
riff_size = file_size - 0x08; /* [R:Racing Evolution (Xbox)] */
}
/* check for truncated RIFF */
@ -506,6 +509,23 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
}
break;
case 0x4E584246: /* "NXBF" (Namco NUS v1) [R:Racing Evolution (Xbox)] */
/* 0x00: "NXBF" again */
/* 0x04: always 0x1000? */
/* 0x08: data size */
/* 0x0c: channels */
/* 0x10: null */
loop_start_nxbf = read_32bitLE(current_chunk + 0x08 + 0x14, streamFile);
/* 0x18: sample rate */
/* 0x1c: volume? */
/* 0x20: type/flags? */
/* 0x24: codec? */
/* 0x28: null */
/* 0x2c: null */
/* 0x30: type/flags? */
loop_flag = (loop_start_nxbf >= 0);
break;
case 0x4A554E4B: /* "JUNK" */
JunkFound = 1;
break;
@ -778,6 +798,14 @@ VGMSTREAM * init_vgmstream_riff(STREAMFILE *streamFile) {
vgmstream->loop_start_sample = loop_start_cue;
vgmstream->loop_end_sample = vgmstream->num_samples;
}
else if (loop_start_nxbf != -1) {
switch (fmt.coding_type) {
case coding_PCM16LE:
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start_nxbf, vgmstream->channels, 16);
vgmstream->loop_end_sample = vgmstream->num_samples;
break;
}
}
}
if (mwv) {
vgmstream->meta_type = meta_RIFF_WAVE_MWV;

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@ -153,10 +153,11 @@ VGMSTREAM * init_vgmstream_sgxd(STREAMFILE *streamFile) {
break;
}
#endif
case 0x05: /* Short PS-ADPCM [Afrika (PS3)] */
case 0x05: /* Short PS-ADPCM [Afrika (PS3), LocoRoco Cocoreccho! (PS3)] */
vgmstream->coding_type = coding_PSX_cfg;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x4;
vgmstream->codec_config = 1; /* needs extended table */
break;

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@ -285,7 +285,7 @@ VGMSTREAM * init_vgmstream_ta_aac_mobile(STREAMFILE *streamFile) {
switch(codec) {
case 0x0d:
if (read_32bitLE(0x144, streamFile) != 0x40) goto fail; /* frame size */
if (read_32bitLE(0x148, streamFile) != (0x40-0x04*channel_count)*2 / channel_count) goto fail; /* frame samples */
/* 0x148 or 0x150 (later games): frame samples */
if (channel_count > 2) goto fail; /* unknown data layout */
vgmstream->coding_type = coding_ASKA;

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@ -622,7 +622,7 @@ static VGMSTREAM * init_vgmstream_ubi_hx_header(ubi_hx_header *hx, STREAMFILE *s
switch(hx->codec) {
case PCM:
vgmstream->coding_type = coding_PCM16LE;
vgmstream->coding_type = hx->big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;

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@ -2966,12 +2966,14 @@ static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
}
/* TMNT (2007)(X360)-bank 0x00190002 */
/* My Word Coach (2007)(Wii)-bank 0x00190002 */
/* Prince of Persia: Rival Swords (2007)(Wii)-bank 0x00190003 */
/* Rainbow Six Vegas (2007)(PS3)-bank 0x00190005 */
/* Surf's Up (2007)(PS3)-bank 0x00190005 */
/* Surf's Up (2007)(X360)-bank 0x00190005 */
/* Splinter Cell: Double Agent (2007)(PS3)-map 0x00190005 */
if ((sb->version == 0x00190002 && sb->platform == UBI_X360) ||
(sb->version == 0x00190002 && sb->platform == UBI_WII) ||
(sb->version == 0x00190003 && sb->platform == UBI_WII) ||
(sb->version == 0x00190005 && sb->platform == UBI_PS3) ||
(sb->version == 0x00190005 && sb->platform == UBI_X360)) {
@ -3009,6 +3011,16 @@ static int config_sb_version(ubi_sb_header * sb, STREAMFILE *streamFile) {
return 1;
}
/* Cranium Kabookii (2007)(Wii)-bank 0x001a0003 */
if (sb->version == 0x001a0003 && sb->platform == UBI_WII) {
config_sb_entry(sb, 0x6c, 0x78);
config_sb_audio_fs(sb, 0x2c, 0x30, 0x34);
config_sb_audio_he(sb, 0x40, 0x44, 0x4c, 0x54, 0x5c, 0x60);
return 1;
}
/* Rainbow Six Vegas 2 (2008)(PS3)-bank */
/* Rainbow Six Vegas 2 (2008)(X360)-bank */
if ((sb->version == 0x001C0000 && sb->platform == UBI_PS3) ||

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@ -213,7 +213,7 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile) {
goto fail;
}
if (ww.codec == IMA || ww.codec == VORBIS || ww.codec == XMA2 || ww.codec == OPUSNX)
if (ww.codec == PCM || ww.codec == IMA || ww.codec == VORBIS || ww.codec == XMA2 || ww.codec == OPUSNX)
ww.truncated = 1; /* only seen those, probably all exist */
else
goto fail;
@ -242,6 +242,10 @@ VGMSTREAM * init_vgmstream_wwise(STREAMFILE *streamFile) {
vgmstream->layout_type = ww.channels > 1 ? layout_interleave : layout_none;
vgmstream->interleave_block_size = 0x02;
if (ww.truncated) {
ww.data_size = ww.file_size - ww.data_offset;
}
vgmstream->num_samples = pcm_bytes_to_samples(ww.data_size, ww.channels, ww.bits_per_sample);
break;

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@ -132,12 +132,14 @@ VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
switch (xvag.codec) {
case 0x06: /* VAG (PS-ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
case 0x07: /* SVAG? (PS-ADPCM with extended table?): inFamous 1 (PS3) */
case 0x07: /* SVAG? (PS-ADPCM with extended table): inFamous 1 (PS3) */
if (xvag.subsongs > 1 && xvag.layers > 1) goto fail;
if (xvag.layers > 1 && xvag.layers != xvag.channels) goto fail;
if (xvag.subsongs > 1 && xvag.channels > 1) goto fail; /* unknown layout */
vgmstream->coding_type = coding_PSX;
if (xvag.codec == 0x07)
vgmstream->codec_config = 1; /* needs extended table */
if (xvag.subsongs > 1) { /* God of War 3 (PS4) */
vgmstream->layout_type = layout_blocked_xvag_subsong;

View File

@ -1694,19 +1694,19 @@ void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to
case coding_PSX:
for (ch = 0; ch < vgmstream->channels; ch++) {
decode_psx(&vgmstream->ch[ch],buffer+samples_written*vgmstream->channels+ch,
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, 0);
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, 0, vgmstream->codec_config);
}
break;
case coding_PSX_badflags:
for (ch = 0; ch < vgmstream->channels; ch++) {
decode_psx(&vgmstream->ch[ch],buffer+samples_written*vgmstream->channels+ch,
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, 1);
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, 1, vgmstream->codec_config);
}
break;
case coding_PSX_cfg:
for (ch = 0; ch < vgmstream->channels; ch++) {
decode_psx_configurable(&vgmstream->ch[ch],buffer+samples_written*vgmstream->channels+ch,
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, vgmstream->interleave_block_size);
vgmstream->channels,vgmstream->samples_into_block,samples_to_do, vgmstream->interleave_block_size, vgmstream->codec_config);
}
break;
case coding_PSX_pivotal: