[Equalizer] Remove unnecessary code

This code is obsolete, remove it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
xcode15
Christopher Snowhill 2022-07-03 22:37:52 -07:00
parent 740613b95a
commit 9e66838b9b
2 changed files with 1 additions and 16 deletions

View File

@ -565,19 +565,6 @@ NSDictionary *makeRGInfo(PlaylistEntry *pe) {
- (void)audioPlayer:(AudioPlayer *)player removeEqualizer:(AudioUnit)eq {
if(eq == _eq) {
OSStatus err;
CFPropertyListRef classData;
UInt32 size;
size = sizeof(classData);
err = AudioUnitGetProperty(eq, kAudioUnitProperty_ClassInfo, kAudioUnitScope_Global, 0, &classData, &size);
if(err == noErr) {
CFPreferencesSetAppValue(CFSTR("GraphEQ_Preset"), classData, kCFPreferencesCurrentApplication);
CFRelease(classData);
}
CFPreferencesAppSynchronize(kCFPreferencesCurrentApplication);
[equalizerWindowController setEQ:nil];
_eq = nil;

View File

@ -272,12 +272,10 @@ void equalizerLoadPreset(AudioUnit au) {
cog_equalizer_band_settings = _cog_equalizer_band_settings();
}
float preamp = [[NSUserDefaults standardUserDefaults] floatForKey:[cog_equalizer_band_settings objectAtIndex:0]];
AudioUnitSetParameter(au, kGraphicEQParam_NumberOfBands, kAudioUnitScope_Global, 0, 1, 0);
for(NSInteger i = 1; i < [cog_equalizer_band_settings count]; ++i) {
float value = [[NSUserDefaults standardUserDefaults] floatForKey:[cog_equalizer_band_settings objectAtIndex:i]];
AudioUnitSetParameter(au, (int)(i - 1), kAudioUnitScope_Global, 0, value + preamp, 0);
AudioUnitSetParameter(au, (int)(i - 1), kAudioUnitScope_Global, 0, value, 0);
}
}
}