[Audio Output] Fix serious deadlock issue
There was a serious deadlock issue. Now it is fixed. Whew. Signed-off-by: Christopher Snowhill <kode54@gmail.com>lastfm
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cca447ca5e
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a1a084aabb
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@ -62,6 +62,7 @@
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[self waitUntilCallbacksExit];
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[self waitUntilCallbacksExit];
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if(output) {
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if(output) {
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[output setShouldContinue:NO];
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[output setShouldContinue:NO];
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[output close];
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}
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}
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if(!output) {
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if(!output) {
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output = [[OutputNode alloc] initWithController:self previous:nil];
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output = [[OutputNode alloc] initWithController:self previous:nil];
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@ -136,6 +137,7 @@
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}
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}
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if(output) {
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if(output) {
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[output setShouldContinue:NO];
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[output setShouldContinue:NO];
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[output close];
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}
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}
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output = nil;
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output = nil;
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}
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}
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@ -156,10 +156,6 @@
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}
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}
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- (void)setShouldContinue:(BOOL)s {
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- (void)setShouldContinue:(BOOL)s {
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if(output && !s) {
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[output stop];
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}
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[super setShouldContinue:s];
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[super setShouldContinue:s];
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// if (s == NO)
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// if (s == NO)
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@ -301,7 +301,9 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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}
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}
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- (BOOL)signalEndOfStream:(double)latency {
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- (BOOL)signalEndOfStream:(double)latency {
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stopped = YES;
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BOOL ret = [outputController selectNextBuffer];
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BOOL ret = [outputController selectNextBuffer];
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stopped = ret;
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(NSEC_PER_SEC * latency)), dispatch_get_main_queue(), ^{
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(NSEC_PER_SEC * latency)), dispatch_get_main_queue(), ^{
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[self->outputController endOfInputPlayed];
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[self->outputController endOfInputPlayed];
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[self->outputController resetAmountPlayed];
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[self->outputController resetAmountPlayed];
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@ -1009,9 +1011,7 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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- (void)doStop {
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- (void)doStop {
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if(stopInvoked) {
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if(stopInvoked) {
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while(!stopCompleted) {
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stopFlush = NO;
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usleep(5000);
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}
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return;
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return;
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}
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}
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@synchronized(self) {
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@synchronized(self) {
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@ -1060,7 +1060,7 @@ current_device_listener(AudioObjectID inObjectID, UInt32 inNumberAddresses, cons
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compareVal = CMTimeCompare(outputPts, currentPts);
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compareVal = CMTimeCompare(outputPts, currentPts);
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[currentPtsLock unlock];
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[currentPtsLock unlock];
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usleep(5000);
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usleep(5000);
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} while(compareVal > 0);
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} while(stopFlush && compareVal > 0);
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}
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}
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[self removeSynchronizerBlock];
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[self removeSynchronizerBlock];
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[renderSynchronizer setRate:0];
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[renderSynchronizer setRate:0];
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