[Visualizer] Adjust 2d projection camera angles.
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4035ca861f
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a58b11dc90
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@ -29,6 +29,11 @@ extern NSString *CogPlaybackDidStopNotficiation;
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NSColor *backgroundColor;
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NSColor *backgroundColor;
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ddb_analyzer_t _analyzer;
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ddb_analyzer_t _analyzer;
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ddb_analyzer_draw_data_t _draw_data;
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ddb_analyzer_draw_data_t _draw_data;
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SCNVector3 cameraPosition2d;
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SCNVector3 cameraEulerAngles2d;
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SCNVector3 cameraPosition3d;
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SCNVector3 cameraEulerAngles3d;
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}
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}
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@end
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@end
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@ -73,7 +78,17 @@ extern NSString *CogPlaybackDidStopNotficiation;
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SCNNode *rootNode = [[self scene] rootNode];
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SCNNode *rootNode = [[self scene] rootNode];
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SCNNode *cameraNode = [rootNode childNodeWithName:@"camera" recursively:NO];
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SCNNode *cameraNode = [rootNode childNodeWithName:@"camera" recursively:NO];
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SCNCamera *camera = [cameraNode camera];
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SCNCamera *camera = [cameraNode camera];
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[camera setUsesOrthographicProjection:projectionMode];
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if (projectionMode) {
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cameraNode.eulerAngles = cameraEulerAngles2d;
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cameraNode.position = cameraPosition2d;
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camera.usesOrthographicProjection = YES;
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camera.orthographicScale = 0.6;
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} else {
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cameraNode.eulerAngles = cameraEulerAngles3d;
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cameraNode.position = cameraPosition3d;
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camera.usesOrthographicProjection = NO;
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camera.orthographicScale = 1.0;
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}
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NSValueTransformer *colorToValueTransformer = [NSValueTransformer valueTransformerForName:@"ColorToValueTransformer"];
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NSValueTransformer *colorToValueTransformer = [NSValueTransformer valueTransformerForName:@"ColorToValueTransformer"];
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@ -111,6 +126,13 @@ extern NSString *CogPlaybackDidStopNotficiation;
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SCNScene *theScene = [SCNScene sceneNamed:@"Scenes.scnassets/Spectrum.scn"];
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SCNScene *theScene = [SCNScene sceneNamed:@"Scenes.scnassets/Spectrum.scn"];
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[self setScene:theScene];
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[self setScene:theScene];
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SCNNode *rootNode = [[self scene] rootNode];
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SCNNode *cameraNode = [rootNode childNodeWithName:@"camera" recursively:NO];
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cameraPosition2d = SCNVector3Make(0.0, 0.5, 1.0);
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cameraEulerAngles2d = SCNVector3Zero;
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// Save initial camera position from SceneKit file.
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cameraPosition3d = cameraNode.position;
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cameraEulerAngles3d = cameraNode.eulerAngles;
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[self updateControls];
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[self updateControls];
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bandsReset = NO;
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bandsReset = NO;
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