Hopefully fixed total play time synchronizing with adding new tracks to the playlist.
parent
434d95fccc
commit
ac44ca33b0
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@ -8,6 +8,8 @@
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#include <objc/runtime.h>
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#include <mach/semaphore.h>
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#import "PlaylistLoader.h"
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#import "PlaylistController.h"
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#import "PlaylistEntry.h"
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@ -475,6 +477,11 @@ NSMutableDictionary * dictionaryWithPropertiesOfObject(id obj, NSArray * filterL
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if (!i) return;
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semaphore_t info_sem;
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semaphore_create( mach_task_self(), &info_sem, SYNC_POLICY_FIFO, (int) -i + 1 );
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__block semaphore_t weak_sem = info_sem;
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for (NSArray *a in array)
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{
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if (![a count]) continue;
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@ -497,6 +504,7 @@ NSMutableDictionary * dictionaryWithPropertiesOfObject(id obj, NSArray * filterL
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dispatch_async(dispatch_get_main_queue(), ^{
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[weakPe setMetadata:entryInfo];
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semaphore_signal(weak_sem);
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});
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}
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}];
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@ -505,6 +513,9 @@ NSMutableDictionary * dictionaryWithPropertiesOfObject(id obj, NSArray * filterL
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}
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[queue waitUntilAllOperationsAreFinished];
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semaphore_wait(info_sem);
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semaphore_destroy(mach_task_self(), info_sem);
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[playlistController performSelectorOnMainThread:@selector(updateTotalTime) withObject:nil waitUntilDone:NO];
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}
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