Cog Audio: Improve ring buffer
parent
3ce3edde88
commit
cb3782d0b1
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@ -49,7 +49,6 @@
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@interface VirtualRingBuffer : NSObject
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{
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void *buffer;
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void *bufferEnd;
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UInt32 bufferLength;
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// buffer is the start of the ring buffer's address space.
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// bufferEnd is the end of the "real" buffer (always buffer + bufferLength).
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@ -37,9 +37,8 @@ static void deallocateVirtualBuffer(void *buffer, UInt32 bufferLength);
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bufferLength = (UInt32) round_page(length);
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buffer = allocateVirtualBuffer(bufferLength);
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if (buffer) {
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bufferEnd = buffer + bufferLength;
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} else {
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if (!buffer)
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{
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self = nil;
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return nil;
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}
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@ -100,21 +99,14 @@ static void deallocateVirtualBuffer(void *buffer, UInt32 bufferLength);
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UInt32 length;
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// Read this pointer exactly once, so we're safe in case it is changed in another thread
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int localWritePointer = atomic_load_explicit(&writePointer, memory_order_relaxed);
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int localReadPointer = atomic_load_explicit(&readPointer, memory_order_relaxed);
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int localBufferFilled = atomic_load_explicit(&bufferFilled, memory_order_relaxed);
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length = bufferLength - localReadPointer;
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if (length > localBufferFilled)
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length = localBufferFilled;
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// Depending on out-of-order execution and memory storage, either one of these may be NULL when the buffer is empty. So we must check both.
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if (localReadPointer == localWritePointer && !localBufferFilled) {
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// The buffer is empty
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length = 0;
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} else if (localWritePointer > localReadPointer) {
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// Write is ahead of read in the buffer
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length = (UInt32)(localWritePointer - localReadPointer);
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} else {
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// Write has wrapped around past read, OR write == read (the buffer is full)
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length = (UInt32)(bufferLength - localReadPointer);
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}
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*returnedReadPointer = buffer + localReadPointer;
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return length;
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@ -144,25 +136,12 @@ static void deallocateVirtualBuffer(void *buffer, UInt32 bufferLength);
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UInt32 length;
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// Read this pointer exactly once, so we're safe in case it is changed in another thread
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int localReadPointer = atomic_load_explicit(&readPointer, memory_order_relaxed);
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int localWritePointer = atomic_load_explicit(&writePointer, memory_order_relaxed);
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int localBufferFilled = atomic_load_explicit(&bufferFilled, memory_order_relaxed);
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// Either one of these may be NULL when the buffer is empty. So we must check both.
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if (!localReadPointer && !localWritePointer && !localBufferFilled) {
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// The buffer is empty. Set it up to be written into.
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// This is one of the two places the write pointer can change; both are in the write thread.
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length = bufferLength;
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} else if (localWritePointer <= localReadPointer) {
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// Write is before read in the buffer, OR write == read (meaning that the buffer is full).
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length = (UInt32)(localReadPointer - localWritePointer);
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if (!length && !localBufferFilled) {
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length = (UInt32)(bufferLength - localWritePointer);
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}
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} else {
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// Write is behind read in the buffer. The available space wraps around.
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length = (UInt32)(bufferLength - localWritePointer);
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}
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length = bufferLength - localBufferFilled;
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if (length > bufferLength - localWritePointer)
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length = bufferLength - localWritePointer;
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*returnedWritePointer = buffer + localWritePointer;
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return length;
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