WMAs now play. Seek is still lacking, also metadata readers. Code needs cleanup.
parent
d59e118e1d
commit
e073f48dd5
|
@ -15,6 +15,9 @@
|
|||
@interface WMADecoder : NSObject <CogDecoder>
|
||||
{
|
||||
id<CogSource> source;
|
||||
void *sampleBuffer;
|
||||
int numSamples;
|
||||
int samplePos;
|
||||
|
||||
AVFormatContext *ic;
|
||||
AVCodecContext *c;
|
||||
|
|
|
@ -25,7 +25,9 @@
|
|||
const char *filename = [[[source url] path] UTF8String];
|
||||
|
||||
ic = NULL;
|
||||
|
||||
numSamples = 0;
|
||||
samplePos = 0;
|
||||
sampleBuffer = av_malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
// register all available codecs
|
||||
av_register_all();
|
||||
|
||||
|
@ -97,6 +99,7 @@
|
|||
{
|
||||
avcodec_close(c);
|
||||
av_close_input_file(ic);
|
||||
av_free(sampleBuffer);
|
||||
|
||||
[source close];
|
||||
[source release];
|
||||
|
@ -104,51 +107,61 @@
|
|||
|
||||
- (int)readAudio:(void *)buf frames:(UInt32)frames
|
||||
{
|
||||
uint8_t *outbuf, *s_outbuf, *inbuf_ptr;
|
||||
int size, out_size, st_buff, len;
|
||||
uint8_t *inbuf_ptr;
|
||||
int size, out_size, len;
|
||||
AVPacket framePacket;
|
||||
//int bytesPerFrame = (bitsPerSample/8) * channels;
|
||||
int framesRead = 0;
|
||||
|
||||
st_buff = ST_BUFF;
|
||||
outbuf = av_malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
s_outbuf = av_malloc(st_buff);
|
||||
int bytesPerFrame = (bitsPerSample/8) * channels;
|
||||
|
||||
|
||||
// this NSLog is the only one I've ever seen activate for the end of file
|
||||
if (av_read_frame(ic, &framePacket) < 0)
|
||||
NSLog(@"Uh oh...");
|
||||
while (frames > 0)
|
||||
{
|
||||
if (samplePos < numSamples)
|
||||
{
|
||||
int samplesLeft;
|
||||
samplesLeft = numSamples - samplePos;
|
||||
|
||||
size = framePacket.size;
|
||||
inbuf_ptr = framePacket.data;
|
||||
if (samplesLeft > frames)
|
||||
samplesLeft = frames;
|
||||
|
||||
if (size < 0)
|
||||
NSLog(@"NOES!");
|
||||
memcpy(buf, sampleBuffer + (samplePos * bytesPerFrame), samplesLeft * bytesPerFrame);
|
||||
buf += samplesLeft * bytesPerFrame;
|
||||
framesRead += samplesLeft;
|
||||
frames -= samplesLeft;
|
||||
samplePos += samplesLeft;
|
||||
}
|
||||
if (frames > 0)
|
||||
{
|
||||
if (av_read_frame(ic, &framePacket) < 0)
|
||||
{
|
||||
NSLog(@"Uh oh...");
|
||||
break;
|
||||
}
|
||||
|
||||
len = avcodec_decode_audio(c, (short *)outbuf, &out_size,
|
||||
inbuf_ptr, size);
|
||||
size = framePacket.size;
|
||||
inbuf_ptr = framePacket.data;
|
||||
|
||||
len = avcodec_decode_audio(c, (void *)sampleBuffer, &numSamples,
|
||||
inbuf_ptr, size);
|
||||
|
||||
if (out_size == 0)
|
||||
NSLog(@"out_size is 0");
|
||||
if (len < 0)
|
||||
break;
|
||||
|
||||
/* need to do both looping for the right amount of frames and memcpy'ing around
|
||||
this neck of the woods. */
|
||||
if (out_size <= 0)
|
||||
continue;
|
||||
|
||||
// loops loops, memcpy(buffer, readbuffer, length), epic lulz
|
||||
numSamples /= bytesPerFrame;
|
||||
samplePos = 0;
|
||||
|
||||
// the frame packet needs to be freed before we av_read_frame a new one
|
||||
if (framePacket.data)
|
||||
av_free_packet(&framePacket);
|
||||
// the frame packet needs to be freed before we av_read_frame a new one
|
||||
if (framePacket.data)
|
||||
av_free_packet(&framePacket);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (outbuf)
|
||||
av_free(outbuf);
|
||||
if (s_outbuf)
|
||||
av_free(s_outbuf);
|
||||
|
||||
// return the actual number of frames read here, not the wanted number
|
||||
return frames;
|
||||
return framesRead;
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue