Update libvgm again
No appreciable changes, as I don't implement tempo control. (yet?) Signed-off-by: Christopher Snowhill <kode54@gmail.com>CQTexperiment
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b5eb31dabf
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e820e2bbd6
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@ -179,6 +179,9 @@ private:
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UINT64 _tsMult;
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UINT64 _tsDiv;
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UINT64 _lastTsMult;
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UINT64 _lastTsDiv;
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DRO_PLAY_OPTIONS _playOpts;
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PLR_DEV_OPTS _devOpts[3]; // 0 = 1st OPL2, 1 = 2nd OPL2, 2 = 1st OPL3
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std::vector<DRO_CHIPDEV> _devices;
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@ -160,6 +160,9 @@ private:
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UINT64 _tsMult;
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UINT64 _tsDiv;
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UINT64 _lastTsMult;
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UINT64 _lastTsDiv;
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GYM_PLAY_OPTIONS _playOpts;
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PLR_DEV_OPTS _devOpts[2]; // 0 = YM2612, 1 = SEGA PSG
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std::vector<GYM_CHIPDEV> _devices;
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@ -159,6 +159,9 @@ private:
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UINT64 _tsMult;
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UINT64 _tsDiv;
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UINT64 _lastTsMult;
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UINT64 _lastTsDiv;
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static const UINT8 _OPT_DEV_LIST[_OPT_DEV_COUNT]; // list of configurable libvgm devices
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S98_PLAY_OPTIONS _playOpts;
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@ -321,6 +321,9 @@ protected:
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UINT64 _ttMult;
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UINT64 _ttDiv;
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UINT64 _lastTsMult;
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UINT64 _lastTsDiv;
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UINT32 _filePos;
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UINT32 _fileTick;
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UINT32 _playTick;
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