Oops, forgot a macro change in SSEQ player
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e89bc870ad
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@ -1144,7 +1144,7 @@ static int usf_info(void * context, const char * name, const char * value)
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Player * player = new Player;
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player->interpolation = INTERPOLATION_LANCZOS;
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player->interpolation = INTERPOLATION_SINC;
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PseudoFile file;
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file.data = &state->sdatData;
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