Automatically unpack libraries before building
This required adding the included script in every project that links to one of the bundled libraries. The script is designed to sleep for a while if another thread is already extracting the libraries. The script uses a temporary file as an extraction step lock, so other instances sleep, and then detect the libraries.updated file, which is created before the lock is removed. Signed-off-by: Christopher Snowhill <kode54@gmail.com>swiftingly
parent
03a2c0c16e
commit
fc37e96099
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@ -10,7 +10,13 @@ Xcode-config/DEVELOPMENT_TEAM.xcconfig
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Cog.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
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# Unpack these before building
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# This indicates the libraries are up to date
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/ThirdParty/libraries.updated
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# Temporary file to indicate libraries are being extracted by one process
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/ThirdParty/libraries.extracting
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# The project will unpack these before building, if necessary
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/ThirdParty/BASS/libbass.dylib
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/ThirdParty/BASS/libbassflac.dylib
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/ThirdParty/BASS/libbassmidi.dylib
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.3">
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8D1107260486CEB800E47090"
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BuildableName = "Cog.app"
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BlueprintName = "Cog"
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ReferencedContainer = "container:Cog.xcodeproj">
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "836F6B3818BDB8880095E648"
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BuildableName = "libvgmstream.framework"
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BlueprintName = "libvgmstream"
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ReferencedContainer = "container:libvgmstream.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.3">
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
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BuildableName = "FFMPEG.bundle"
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BlueprintName = "FFMPEG Plugin"
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ReferencedContainer = "container:FFMPEG.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.3">
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
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BuildableName = "Flac.bundle"
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BlueprintName = "Flac Plugin"
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ReferencedContainer = "container:Flac.xcodeproj">
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</BuildableReference>
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<BuildActionEntry
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buildForTesting = "YES"
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8372C92227C785BD00E250C9"
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BuildableName = "MAD.bundle"
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BlueprintName = "MAD"
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ReferencedContainer = "container:MAD.xcodeproj">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8372C92227C785BD00E250C9"
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BuildableName = "MAD.bundle"
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BlueprintName = "MAD"
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ReferencedContainer = "container:MAD.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8372C92227C785BD00E250C9"
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BuildableName = "MAD.bundle"
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BlueprintName = "MAD"
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ReferencedContainer = "container:MAD.xcodeproj">
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</BuildableReference>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.3">
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "83B06686180D5668008E3612"
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BuildableName = "MIDI.bundle"
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BlueprintName = "MIDI"
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ReferencedContainer = "container:MIDI.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ExecutionAction>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1400"
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version = "1.7">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "83E5EFA21FFEF78100659F0F"
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BuildableName = "OpenMPTOld.bundle"
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BlueprintName = "OpenMPTOld"
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ReferencedContainer = "container:OpenMPTOld.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BuildableName = "OpenMPTOld.bundle"
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BlueprintName = "OpenMPTOld"
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ReferencedContainer = "container:OpenMPTOld.xcodeproj">
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</BuildableReference>
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<TestAction
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shouldUseLaunchSchemeArgsEnv = "YES">
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<LaunchAction
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launchStyle = "0"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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||||
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||||
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||||
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||||
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ignoresPersistentStateOnLaunch = "NO"
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||||
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||||
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||||
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
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||||
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<ExecutionAction
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||||
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<ActionContent
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||||
title = "Run Script"
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scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "8375B03B17FFEA400092A79F"
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BuildableName = "OpusPlugin.bundle"
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BlueprintName = "OpusPlugin"
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ReferencedContainer = "container:OpusPlugin.xcodeproj">
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</BuildableReference>
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||||
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<BuildActionEntry
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buildForTesting = "YES"
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@ -1,10 +1,28 @@
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<?xml version="1.0" encoding="UTF-8"?>
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BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
|
||||
BuildableName = "VorbisPlugin.bundle"
|
||||
BlueprintName = "VorbisPlugin Plugin"
|
||||
ReferencedContainer = "container:VorbisPlugin.xcodeproj">
|
||||
</BuildableReference>
|
||||
</EnvironmentBuildable>
|
||||
</ActionContent>
|
||||
</ExecutionAction>
|
||||
</PreActions>
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
|
|
|
@ -0,0 +1,85 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1400"
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<PreActions>
|
||||
<ExecutionAction
|
||||
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
|
||||
<ActionContent
|
||||
title = "Run Script"
|
||||
scriptText = ""${PROJECT_DIR}/../../Scripts/extract_libraries.sh" ">
|
||||
<EnvironmentBuildable>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
|
||||
BuildableName = "libvgmPlayer.bundle"
|
||||
BlueprintName = "libvgmPlayer Plugin"
|
||||
ReferencedContainer = "container:libvgmPlayer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</EnvironmentBuildable>
|
||||
</ActionContent>
|
||||
</ExecutionAction>
|
||||
</PreActions>
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
|
||||
BuildableName = "libvgmPlayer.bundle"
|
||||
BlueprintName = "libvgmPlayer Plugin"
|
||||
ReferencedContainer = "container:libvgmPlayer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
|
||||
BuildableName = "libvgmPlayer.bundle"
|
||||
BlueprintName = "libvgmPlayer Plugin"
|
||||
ReferencedContainer = "container:libvgmPlayer.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,16 @@
|
|||
#!/bin/sh
|
||||
|
||||
BASEDIR=$(dirname "$0")
|
||||
|
||||
until [ ! -f "${BASEDIR}/../ThirdParty/libraries.extracting" ]
|
||||
do
|
||||
sleep 5
|
||||
done
|
||||
|
||||
if [ \( ! -f "${BASEDIR}/../ThirdParty/libraries.updated" \) -o \( "${BASEDIR}/../ThirdParty/libraries.updated" -ot "${BASEDIR}/../ThirdParty/libraries.tar.xz" \) ]; then
|
||||
touch "${BASEDIR}/../ThirdParty/libraries.extracting"
|
||||
tar -C "${BASEDIR}/../ThirdParty" -xvf "${BASEDIR}/../ThirdParty/libraries.tar.xz"
|
||||
touch "${BASEDIR}/../ThirdParty/libraries.updated"
|
||||
rm -f "${BASEDIR}/../ThirdParty/libraries.extracting"
|
||||
fi
|
||||
|
Loading…
Reference in New Issue