Commit Graph

67 Commits (01c38c944048a9f65adf9873f1d6b7f4f8b41d7c)

Author SHA1 Message Date
Christopher Snowhill 72ee38ad14
Audio Player: Only wait for unstopped input
Input thread now signals when it has stopped and is about to return, in
case the input thread returns before the BufferChain dealloc function
would be waiting for it to terminate. Somehow, even though the Semaphore
is being signaled at this point, the BufferChain still ends up waiting
the default of 2.5 seconds for the signal that apparently never comes,
delaying file stoppage. This prevents the wait action entirely. Must
have been some sort of race condition.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:18:56 -08:00
Christopher Snowhill ac9e404b23 [Audio API] Repair the damage to the input chain
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:24:08 -07:00
Christopher Snowhill 8d851e5bda [Input API] Change input readAudio method
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:22:04 -07:00
Christopher Snowhill ab13b66755 [InputNode] Syntax code fix
This code was misformatted.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:10:33 -07:00
Christopher Snowhill 4a269f05a1 [Audio Threads] Remove workgroup code
As it doesn't seem to work properly on Intel machines, anyway. It just
leads to pointless crashes, and doesn't seem to serve any purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 15:43:40 -07:00
Christopher Snowhill 7bc49ccb80 [Event Handler] Fix observers for reused classes
Fix class handling so it cleans up observers if the InputNode is reused.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-16 18:16:09 -07:00
Christopher Snowhill e9230a080c [Audio Threads] Change workgroup code for safety
The changes include no longer leaving the workgroup for seeking or for
converter format changes, and also still leaving the workgroup on thread
termination if there was an error with intervals starting or finishing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 21:44:03 -07:00
Christopher Snowhill 8db2e41049 [Event Handling] Add context to all observers
Add context field to all observers that support it, in case it's useful.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 16:47:43 -07:00
Christopher Snowhill 91898e9e77 [Audio Threads] Change workgroup system again
Now it allocates audio workgroups per thread, using work slices like the
Apple documentation describes for asynchronous threads.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 01:38:30 -07:00
Christopher Snowhill 6179b304d0 [Audio Threads] Join output device workgroup
On Big Sur or newer, it is possible to join the audio threads to the
same OS workgroup as the audio output device, improving response.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 00:27:55 -07:00
Christopher Snowhill 6dccaa4d7f Fixes starting playback on short files
These two changes fix playback issues with either starting in the middle
of the playlist on a really short file terminating immediately instead
of queueing more files (InputNode.m), and issues with starting playback
at all on the end of a playlist on a short file. (OutputCoreAudio.m)

Fixes #246

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-05 15:53:47 -08:00
Christopher Snowhill b8a98e301e Metadata loading: Correctly merge over empty tags
Metadata versus properties merging, correctly merge over empty fields if
they are assigned with empty strings or zeroed numbers, instead of only
merging over completely missing fields.

Fixes emailed bug, CUE Sheet metadata reading, primarily.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-14 20:02:18 -08:00
Christopher Snowhill 3711999112 Cog Audio: Allocate maximum needed audio memory
The chunk could be any format, up to floating point double samples, and
up to 18 channels.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-11 13:50:26 -08:00
Christopher Snowhill 5ff1f95481 Add decoder open error indicator
When decoder is redirected to the internal silence decoder, show an icon
on the playlist indicating a playback error.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-10 02:15:48 -08:00
Christopher Snowhill df63726128 Track properties take priority over metadata read from tag readers
This allows inputs to override things with self-read tags and such, such
as ReplayGain tags.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-09 21:26:17 -08:00
Christopher Snowhill 0012d1b17e Implement dynamic metadata reading for streams
Supported by FFmpeg, FLAC, Ogg Vorbis, and Opus.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-09 13:44:50 -08:00
Christopher Snowhill 7cea254f4c Implement framework for dynamic metadata updates
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 21:21:53 -08:00
Christopher Snowhill 477feaab1d Now properly supports sample format changing
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.

Currently supported formats for this:

- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 19:18:45 -08:00
Christopher Snowhill 1ef8df675f Cog Audio: Implement support for channel config
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 01:10:05 -08:00
Christopher Snowhill 85c7073649 Reformat my own source code with clang-format
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00
Christopher Snowhill 0131f7c925 Revert "Core Audio output: Rewrote major portions"
This reverts commit 637ea4efe1.
2022-02-05 04:14:03 -08:00
Christopher Snowhill 637ea4efe1 Core Audio output: Rewrote major portions
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 03:45:02 -08:00
Christopher Snowhill 9e5a70c9ae Cog Audio: Dealt with a major retain cycle leak
This seals up a major memory leak of the playback state whenever a chain
is released on stop or on manual track change. CogAudioMulti was
retaining the input node due to its listeners, and InputNode was not
releasing the listeners when asked to stop running. This is fixed now.

Fixes #221

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-29 21:31:19 -08:00
Christopher Snowhill af6677cf34 Cog Audio: Keep track of last resampler quality used so we don't reinitialize when not necessary, and also keep track of DSD decimated sample rate separately, so the input format remains unmodified 2022-01-14 11:18:50 -08:00
Christopher Snowhill c8d2864862 Cog Audio: Enhance playback queue handler, so it always halts buffering when there are at least 30 seconds worth of buffers filled, possibly spanning multiple files. Also improve the chain reset function so that playlist changes and playback order control reset the queue properly when the queue refill function is currently entered in another thread. 2022-01-13 23:05:32 -08:00
Christopher Snowhill ec7ac74fcd Cog Audio: Fix input chain to reset its buffers when seeking properly 2022-01-12 23:13:49 -08:00
Christopher Snowhill 5fef62dd03 Cog Audio: Implemented device output and input file format changing support 2022-01-12 21:31:22 -08:00
Christopher Snowhill c4c9a741ef Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
Christopher Snowhill c1c21ec84f Hopefully fix glitching on seeking 2021-12-28 16:04:16 -08:00
Christopher Snowhill ba3746fcff Remove blank line 2021-12-28 15:40:53 -08:00
Christopher Snowhill dfeca7aa97 Seeking now takes the true nuclear approach to output, and should no longer have glitches 2021-12-26 02:01:02 -08:00
Christopher Snowhill d22ee14a36 Audio Output: Take a more nuclear approach to output resetting when seeking 2021-12-25 23:41:45 -08:00
Christopher Snowhill 5246731189 Core Audio: Overhauled audio output to use AudioQueue instead of AudioUnit, fixed downmixing to mono, and implemented upmixing mono or other formats to more channels if the device requests them 2021-12-25 22:32:43 -08:00
Christopher Snowhill 00f1e0957c FLAC: Move libFLAC decoder to higher priority than any potential system decoder, support arbitrary sample bit depths 2021-12-11 00:22:19 -08:00
Chris Moeller 0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller 9d5a1fc32e Handled FLAC seeking to the end of file, and stopping on seek errors in general 2014-03-26 02:46:36 -07:00
Chris Moeller 755147b48a Through a bit of ugliness and interface exposure, the InputNode will now pause the OutputNode while it is making the decoder seek, which prevents cases of the output continuing to run for seconds at a time during a slow seek operation by decoders such as HighlyComplete 2013-10-20 22:04:09 -07:00
Chris Moeller 5b13ee3f97 Fixed Ogg chained streams which I broke with the previous commit 2013-10-18 05:56:41 -07:00
Chris Moeller 8c80981827 Minor changes that may or may not have any impact on gaplessness 2013-10-18 05:33:38 -07:00
Chris Moeller c088011fd5 mamburu: Some more fixes 2013-10-12 14:01:21 -07:00
Chris Moeller 1b818bcaa7 mamburu: Fixed InputNode's thread not being stopped at all 2013-10-12 13:59:34 -07:00
Chris Moeller 56848daad6 mamburu: Fixed crashes when seeking near the end of stream 2013-10-12 13:52:58 -07:00
Chris Moeller e5a648578b mamburu: Logging improved, no more excessive logging in release builds 2013-10-11 05:03:55 -07:00
Chris Moeller 15c545b10d Fixed input to float conversion and made it mandatory, so I could move volume scaling to the converter node 2013-10-07 03:59:04 -07:00
Chris Moeller 74b6188772 Implemented floating point sample format support into CogAudio and all relevant plug-ins 2013-10-05 14:15:09 -07:00
Chris Moeller 4c0cf34250 More ReplayGain support, now with metadata handling, but only if the metadata is already loaded 2013-10-02 02:30:04 -07:00
Chris Moeller 6ea103b1c3 Implemented ReplayGain support, so far only in the HighlyComplete component. 2013-10-01 23:00:16 -07:00
vspader bf7b2c0a2b Added timeout and chillout logic to the HTTP source so it doesn't freak out when there's no data available. 2009-03-06 21:58:50 -08:00
vspader c78a553532 Bug fix for cue sheet changes. 2008-05-01 23:34:23 +00:00