IN A.D. 2101, WAR WAS BEGINNING. *boom*
Yeah, this was a dumb bug, I didn't realize that AUAudioUnit would just
arbitrarily ignore my configured block size and request a different one.
The AirPods Pro will just request 480 instead of the 512 I ask for, so
let's instead support variable block sizes, and only take up to the last
4096 samples of the chunk fed to the output device.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
vDSP functions expect their input and output pointers to be aligned to
an even four values. Correct this by aligning all pointers. The
allocated buffers used for one parameter should already be aligned
somewhat, but align the incremented positions used on some of them so
that the vDSP functions don't misbehave. Also align the volume scaler
input by doing scalar math until the pointer is aligned prior to calling
vDSP_vsmul. Also, change 16-bit and 32-bit scale to use vsdiv instead of
vsmul with a really small number already divided into one.
Fixes the test vectors that were sent in extrapolating incorrectly due
to their final blocks having uneven sample counts, resulting in
unaligned pointers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
A bad sample scanner and cleaner will point out in the log whenever a
bad sample, such as infinity, or Not a Number, or even huge values over
±2.0, in case some piece of code, or a decoder, or even a bad file, has
taken over the output.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The original didn't really handle backwards versus forwards differently,
as far as the predictor coefficients should have been, as they probably
should have been reversed for a different direction window.
This didn't fix my problem, though, but did possibly expose something
else to mess with.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
In the rare event that we're somehow playing decimated DSD at full
sample rate instead of resampling, only the start needs to be skipped,
and the end needs the input to the decimator padded to flush it, but
nothing needs to be truncated from the end of the output in that case.
Still, mostly pointless, since next to nobody will be outputting 384 kHz
from their Macs, in any case, much less unprocessed DSD.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
We should be extrapolating right over top of the DSD decimator latency,
rather than in front of it. Yeah, that'll do.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Metadata versus properties merging, correctly merge over empty fields if
they are assigned with empty strings or zeroed numbers, instead of only
merging over completely missing fields.
Fixes emailed bug, CUE Sheet metadata reading, primarily.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The quality of the equalizer dialog is now up to par with what we had
before, minus all the crashes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The reader should have been skipping the properties of CUE sheets when
reading the referenced data for the inner files.
Fixes#235
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Borrowing some DFT code from deadbeef, this implements a simple spectrum
visualization into the main toolbar of the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
For big endian sample formats, endianness can be swapped using Clang
specific byte swap functions, which are present in all supported
versions of Xcode.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Simple upmixing algorithms now use Accelerate framework functions
instead of complex loops, and the HRIR filter now supports forcing
stereo output to any channel output configuration that has at least
front stereo speakers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Where TagLib is not being employed, use FFmpeg to read tags where
possible. This allows reading tags from files like IFF. It reads it
through properties, otherwise allowing tag readers to function like
usual.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When decoder is redirected to the internal silence decoder, show an icon
on the playlist indicating a playback error.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This resulted in horrible things, the generic N to N upmixer was leaving
unmapped channels as uninitialized memory. This fixes horrible things
happening for people with interfaces with more channels than the source
file, frequently when the source file is stereo, or if the file is mono
and a center channel is present.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
HTTP Reader now supports limited seeking backwards even in streams, so
seek back to file start for repeated file tests, since there are at
least a few inputs that all claim to support things like Ogg containers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
_mm_malloc and _mm_free are apparently based on intrinsic functions,
and only exist on Intel or older macOS targets. So removing them in
favor of posix_memalign.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now the output is restarted on the current file at the current position
if the output format has changed. This should resolve the issue finally.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.
Currently supported formats for this:
- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The ChunkList wasn't clearing the remover entered flag when the chain
was empty. Now it does, so it will shut down correctly.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Code ordering was wrong, it was writing the output samples repeatedly
for each input speaker, now it will only write them once.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
By applying copious amounts of autorelease pools, memory is freed in a
timely manner. Prior to this, buffer objects were freed, but not being
released, and thus accumulating in memory indefinitely, as the original
threads and functions had autorelease pools that scoped the entire
thread, rather than individual function blocks that utilized the new
buffering system. This fixes memory growth caused by playback.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The volume should have been twice what it was, because I got this scale
wrong. The correct scale for Accelerate inverse FFT is 1/4 per sample,
not 1/8 like I accidentally misread while rewriting a convolver for the
umpteenth time from scratch.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This is a fixed point implementation identical to Microsoft's original
algorithm. Or at least I assume it's Microsoft's. It was actually
adapted from hdcd_decode.exe, which was adapted from somewhere else.
It's entirely in fixed point math now, so it's fairly deterministic.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The end of input queueing, which can go nuts when there are a lot of
short files, should be terminated when the user asks the player to stop.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Flush the resampler when the source file terminates, so that it outputs
delayed samples properly. This fixes gapless decoding of resampled
files.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>