Commit Graph

96 Commits (0f003fcefd8d2a4d32f660bb5b9d56500f347a97)

Author SHA1 Message Date
Christopher Snowhill 85db95befd [FreeSurround] Experimental implementation code
This is a working implementation of FreeSurround, but I can't get it to
work in the Cog code base, as the whole project crashes head over heels
if this code is inserted into the output chain.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:01 -07:00
Christopher Snowhill 000a2e0cb6 [Project Files] Change most to enable modules
Most projects needed to be changed to enable C or Objective C modules.
Hopefully, this improves debugging.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:07:39 -07:00
Christopher Snowhill 349ab57afe Implemented all new HRTF filter
This filter replaces the old one, and uses OpenAL Soft presets. Since
there aren't that many of those, I've left off configuration for now,
except to turn it on or off.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 16:16:55 -07:00
Christopher Snowhill 42b2142ab7 Remove unnecessary files from build and copy steps
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-04 23:58:06 -07:00
Christopher Snowhill bb11567948 [Audio Output] Change converter back to Obj-C
Change converter source file back from Objective-C++ to Objective-C.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 01:00:42 -07:00
Christopher Snowhill 2e45deb8d3 [Audio Output] Resample unsupported sample rates
These rates are too high for Apple's output routines, for some reason.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:47:19 -07:00
Christopher Snowhill dccb7f8b47 Replace Core Audio output with Core Media runtime
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:23:13 -07:00
Christopher Snowhill 2c2a058126 Cog now requires macOS 10.13 as a minimum version
All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:23:07 -07:00
Christopher Snowhill 60523b985a Completely overhaul code signing practices
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 22:43:04 -07:00
Christopher Snowhill 4537a72275 [DSD] Add pure downsampling path, disabled
Pure downsampling is slower, but may or may not be more accurate. Though
probably not worth it. It did help me realize a minor error, though.
The decimator's volume is twice as loud as it should be.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-10 02:13:10 -07:00
Christopher Snowhill 7813712df3 [Audio Threads] Correctly set real time priority
I'm not sure about macOS Ventura, but stable releases of macOS, at
least on Intel, require that threads joining Audio Interval
workgroups already be set to run as real-time before joining. Not
doing this results in an uncaught exception and a crash.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 18:15:44 -07:00
Christopher Snowhill 00ea4562dc Update project files for Xcode 14 recommendations
Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-07 18:56:11 -07:00
Christopher Snowhill c208f60da4 [HRIR Convolver] Rewrite to use PFFFT float
Replace overlap-add vDSP/Accelerate implementation with a faster PFFFT
overlap-save implementation, using fewer FFT steps as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-06 08:18:33 -07:00
Christopher Snowhill 4a0b337936 [Resampler] Change pffft_double project import
Change import from folder reference to group, like I originally
intended.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-30 22:31:49 -07:00
Christopher Snowhill bea896cca5 [Resampler] Switch r8brain back to PFFFT double
Apparently, PFFFT double is much faster than vDSP, and I didn't even
notice. Thanks to Aleksey Vaneev for testing this properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-30 18:24:37 -07:00
Christopher Snowhill 381e52178c [Resampler] Change FFT to use Accelerate framework
The used fork of r8brain now uses the Accelerate vDSP FFT functions for
resampling, which should provide a slight speedup, or significant for
large sample ratios.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-27 03:40:14 -07:00
Christopher Snowhill 26966c46a2 Cog Audio: Sanitize search paths
Remove references to previously used libraries from search paths.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-06 03:50:01 -08:00
Christopher Snowhill 777ab28d6a Replaced libsoxr with r8brain free source
Replaced the free SoX resampler with the r8brain resampler source, which
is also free.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-04 02:07:38 -08:00
Christopher Snowhill da4630f4c5 Add a metadata loader cache
Promote the Plugin Controller source file to Objective-C++, and add a
simple data cache that holds on to requests for up to 5 seconds after
their last access, for preventing spammed requests from hitting files
over and over. This is apparently really relevant to the CUESheet reader
and its embedded CUESheet handling, as that tends to reread the same
file over and over as it populates the playlist with tracks. The nested
reader can also lead to repeated reading even on files without CUESheets
embedded.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-26 23:24:32 -08:00
Christopher Snowhill 51e9648865 Improve libsoxr setup
Replace libsoxr dylib with a static library, and also build the two
architectures separately, to allow for platform-specific optimizations
to be employed for both. This also reduces the size of the CogAudio
framework by a few hundred kilobytes, as we eliminate unused code paths
better this way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-26 01:07:20 -08:00
Christopher Snowhill 25077277b3 Add bad sample cleaner for debugging
A bad sample scanner and cleaner will point out in the log whenever a
bad sample, such as infinity, or Not a Number, or even huge values over
±2.0, in case some piece of code, or a decoder, or even a bad file, has
taken over the output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 22:48:47 -08:00
Christopher Snowhill 417687600b Implement visualization support and a spectrum
Borrowing some DFT code from deadbeef, this implements a simple spectrum
visualization into the main toolbar of the app.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-12 23:04:03 -08:00
Christopher Snowhill 39dcb88728 FFmpeg input: Support reading metadata
Where TagLib is not being employed, use FFmpeg to read tags where
possible. This allows reading tags from files like IFF. It reads it
through properties, otherwise allowing tag readers to function like
usual.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-10 15:29:13 -08:00
Christopher Snowhill 728c44242c Do not reset output sample rate automatically
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:02:17 -08:00
Christopher Snowhill 7bf4c4445d Remove old, now unused code 2022-02-06 21:50:23 -08:00
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00
Christopher Snowhill 0131f7c925 Revert "Core Audio output: Rewrote major portions"
This reverts commit 637ea4efe1.
2022-02-05 04:14:03 -08:00
Christopher Snowhill 637ea4efe1 Core Audio output: Rewrote major portions
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 03:45:02 -08:00
Christopher Snowhill 587be93f21 Cog Audio: Fix runpath search path for libsoxr
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 19:44:48 -08:00
Christopher Snowhill d4990de7f3 Adopt the sox resampler instead of RetroArch
Removing RetroArch code from my project.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 18:55:39 -08:00
Christopher Snowhill e7b78085ca New feature: Implemented headphone virtualization
This new virtualizer uses the Accelerate framework to process samples.
I've bundled a HeSuVi impulse for now, and will add an option to select
an impulse in the future. It will validate the selection before sending
it to the actual filter, which outright fails if it receives invalid
input. Impulses will be supported in any arbitrary format that Cog
supports, but let's not go too hog wild, it requires HeSuVi 14 channel
presets.
2022-01-25 16:50:42 -08:00
Christopher Snowhill 6f0a737123 Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
Christopher Snowhill de193b70e2 Converter: Improve extrapolation for resampler, and also pad decimated DSD, even if not resampling it 2022-01-19 00:40:40 -08:00
Christopher Snowhill 39a5ee8ab7 Utility: Add stubs to regenerate Info.plist with file type associations 2022-01-18 03:07:32 -08:00
Christopher Snowhill 92d29e7acf Cog Audio: Now preserves already resampled output when switching output formats 2022-01-13 19:43:18 -08:00
Christopher Snowhill ee509b6e13 Cog Audio: Remove unnecessary preprocessor macro for RetroArch code 2022-01-13 18:01:12 -08:00
Christopher Snowhill 16402f9982 RetroArch resampler: Stub out code we don't need, reducing code size 2022-01-12 03:01:55 -08:00
Christopher Snowhill a76f3c3476 Cog Audio: Reorder project files 2022-01-11 22:48:50 -08:00
Christopher Snowhill ed882e25cb Cog Audio: Resampler now extrapolates into latency padding for better gapless playback 2022-01-11 18:19:30 -08:00
Christopher Snowhill 72210c67e4 Replaced AudioQueue output with AUAudioUnit 2022-01-11 07:06:40 -08:00
Christopher Snowhill c4c9a741ef Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
Christopher Snowhill cfeadad97f Reduce minimum OS to macOS 10.12 2021-09-18 01:08:49 -07:00
Christopher Snowhill 13bd399b31 Clean up most warnings and update some dependencies 2021-04-29 18:16:24 -07:00
Dzmitry Neviadomski 64b9764b2e Inhibit ThirdParty libraries build errors.
This helps as to actually see warnings of our code.
2021-01-27 04:31:43 +03:00
Jan Weiß 63ed28919b Second attempt to fix build with other than maintainer’s TeamIDs. Worked for me with Xcode 12.3. 2021-01-05 17:25:12 +01:00
Christopher Snowhill dbc51d76f9 Revert PR #60 - Nope, that breaks hardened runtime and signing it myself 2020-12-22 02:11:50 -08:00
Jan Weiß c305a5f949 Fix build with other than maintainer’s TeamIDs.
This commit removes development team and code signing key/value pairs that slipped through when Xcode applied code signing changes.
2020-12-13 12:01:48 +01:00
Christopher Snowhill 91b1271ae2 Bump deployment target to 10.13 2020-11-24 15:26:26 -08:00
Christopher Snowhill 0001bd581b Phase one of Big Sur 2020-06-30 01:04:55 -07:00
Christopher Snowhill 3b628c3989 Touched by Xcode 2020-06-07 19:57:15 -07:00