It already supported reading the CUESHEET metadata block, but I managed
to break reading and processing CUESHEET Vorbis comments, which broke
CUE tagging, as well as files that didn't have both tags.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Apparently, the decoder is capable of returning zero length frames
without having hit the end of the stream.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This redesign completely changes how tags are stored in memory. Now all
arbitrary tag names are supported, where possible. Some extra work will
be needed to support arbitrary tags with TagLib, such as replacing it
with a different library.
Translation pending for a couple of strings.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Use tag string encoding guessing for tag decoding, just in case there
are invalid files with non-standard encoded strings inside the tags, or
if there are streams with such tags. We don't want any crashes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Prioritize "cuesheet" Vorbis tag over binary CUESheet tag, as the former
can contain metadata, while the latter cannot.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
- Fix Vorbis, Opus, and FLAC tag reading
- Fix Vorbis getting a 0 length if passing through the CUE Sheet reader
- Implement support for FLAC binary CUE Sheets
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The dynamic metadata functions should only activate for unseekable
streams, not seekable streams, and not local files.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.
Currently supported formats for this:
- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements channel masks for inputs where applicable, namely the
CoreAudio decoder, FFmpeg, FLAC, and WavPack. All others will still use
guessing from the channel number.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>