Commit Graph

74 Commits (26966c46a2eac880001e6bd3c3cdc81115a6a9bc)

Author SHA1 Message Date
Christopher Snowhill 26966c46a2 Cog Audio: Sanitize search paths
Remove references to previously used libraries from search paths.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-06 03:50:01 -08:00
Christopher Snowhill 777ab28d6a Replaced libsoxr with r8brain free source
Replaced the free SoX resampler with the r8brain resampler source, which
is also free.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-04 02:07:38 -08:00
Christopher Snowhill da4630f4c5 Add a metadata loader cache
Promote the Plugin Controller source file to Objective-C++, and add a
simple data cache that holds on to requests for up to 5 seconds after
their last access, for preventing spammed requests from hitting files
over and over. This is apparently really relevant to the CUESheet reader
and its embedded CUESheet handling, as that tends to reread the same
file over and over as it populates the playlist with tracks. The nested
reader can also lead to repeated reading even on files without CUESheets
embedded.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-26 23:24:32 -08:00
Christopher Snowhill 51e9648865 Improve libsoxr setup
Replace libsoxr dylib with a static library, and also build the two
architectures separately, to allow for platform-specific optimizations
to be employed for both. This also reduces the size of the CogAudio
framework by a few hundred kilobytes, as we eliminate unused code paths
better this way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-26 01:07:20 -08:00
Christopher Snowhill 25077277b3 Add bad sample cleaner for debugging
A bad sample scanner and cleaner will point out in the log whenever a
bad sample, such as infinity, or Not a Number, or even huge values over
±2.0, in case some piece of code, or a decoder, or even a bad file, has
taken over the output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 22:48:47 -08:00
Christopher Snowhill 417687600b Implement visualization support and a spectrum
Borrowing some DFT code from deadbeef, this implements a simple spectrum
visualization into the main toolbar of the app.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-12 23:04:03 -08:00
Christopher Snowhill 39dcb88728 FFmpeg input: Support reading metadata
Where TagLib is not being employed, use FFmpeg to read tags where
possible. This allows reading tags from files like IFF. It reads it
through properties, otherwise allowing tag readers to function like
usual.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-10 15:29:13 -08:00
Christopher Snowhill 728c44242c Do not reset output sample rate automatically
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:02:17 -08:00
Christopher Snowhill 7bf4c4445d Remove old, now unused code 2022-02-06 21:50:23 -08:00
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00
Christopher Snowhill 0131f7c925 Revert "Core Audio output: Rewrote major portions"
This reverts commit 637ea4efe1.
2022-02-05 04:14:03 -08:00
Christopher Snowhill 637ea4efe1 Core Audio output: Rewrote major portions
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 03:45:02 -08:00
Christopher Snowhill 587be93f21 Cog Audio: Fix runpath search path for libsoxr
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 19:44:48 -08:00
Christopher Snowhill d4990de7f3 Adopt the sox resampler instead of RetroArch
Removing RetroArch code from my project.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 18:55:39 -08:00
Christopher Snowhill e7b78085ca New feature: Implemented headphone virtualization
This new virtualizer uses the Accelerate framework to process samples.
I've bundled a HeSuVi impulse for now, and will add an option to select
an impulse in the future. It will validate the selection before sending
it to the actual filter, which outright fails if it receives invalid
input. Impulses will be supported in any arbitrary format that Cog
supports, but let's not go too hog wild, it requires HeSuVi 14 channel
presets.
2022-01-25 16:50:42 -08:00
Christopher Snowhill 6f0a737123 Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
Christopher Snowhill de193b70e2 Converter: Improve extrapolation for resampler, and also pad decimated DSD, even if not resampling it 2022-01-19 00:40:40 -08:00
Christopher Snowhill 39a5ee8ab7 Utility: Add stubs to regenerate Info.plist with file type associations 2022-01-18 03:07:32 -08:00
Christopher Snowhill 92d29e7acf Cog Audio: Now preserves already resampled output when switching output formats 2022-01-13 19:43:18 -08:00
Christopher Snowhill ee509b6e13 Cog Audio: Remove unnecessary preprocessor macro for RetroArch code 2022-01-13 18:01:12 -08:00
Christopher Snowhill 16402f9982 RetroArch resampler: Stub out code we don't need, reducing code size 2022-01-12 03:01:55 -08:00
Christopher Snowhill a76f3c3476 Cog Audio: Reorder project files 2022-01-11 22:48:50 -08:00
Christopher Snowhill ed882e25cb Cog Audio: Resampler now extrapolates into latency padding for better gapless playback 2022-01-11 18:19:30 -08:00
Christopher Snowhill 72210c67e4 Replaced AudioQueue output with AUAudioUnit 2022-01-11 07:06:40 -08:00
Christopher Snowhill c4c9a741ef Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
Christopher Snowhill cfeadad97f Reduce minimum OS to macOS 10.12 2021-09-18 01:08:49 -07:00
Christopher Snowhill 13bd399b31 Clean up most warnings and update some dependencies 2021-04-29 18:16:24 -07:00
Jan Weiß 63ed28919b Second attempt to fix build with other than maintainer’s TeamIDs. Worked for me with Xcode 12.3. 2021-01-05 17:25:12 +01:00
Christopher Snowhill dbc51d76f9 Revert PR #60 - Nope, that breaks hardened runtime and signing it myself 2020-12-22 02:11:50 -08:00
Jan Weiß c305a5f949 Fix build with other than maintainer’s TeamIDs.
This commit removes development team and code signing key/value pairs that slipped through when Xcode applied code signing changes.
2020-12-13 12:01:48 +01:00
Christopher Snowhill 91b1271ae2 Bump deployment target to 10.13 2020-11-24 15:26:26 -08:00
Christopher Snowhill 0001bd581b Phase one of Big Sur 2020-06-30 01:04:55 -07:00
Christopher Snowhill 050eef7225 Updated to latest Xcode 2019-07-02 16:37:17 -07:00
Christopher Snowhill 67495009ff Updates for new build system. 2018-06-28 04:03:37 -07:00
Christopher Snowhill bcf839efd1 Apply Xcode's suggested changes to project files. 2018-06-04 00:13:55 -07:00
Christopher Snowhill 913287665d Update project files to current recommendations. 2017-09-26 16:12:33 -07:00
Christopher Snowhill 8ad0b7e8e3 Updated projects to Xcode recommendations. 2016-11-03 22:42:21 -07:00
Christopher Snowhill a95280626f Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player. 2016-09-04 12:49:43 -07:00
Christopher Snowhill 899cfd6b42 Update project files. 2016-09-01 18:50:33 -07:00
Chris Moeller 17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller 0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller ce2303ef24 Update project files for new Xcode 2015-11-12 21:31:10 -08:00
Chris Moeller 52362e4341 Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead 2015-08-05 17:03:12 -07:00
Chris Moeller 897c9b069e Work around compilation issue with Xcode 7 beta targeting systems older than El Capitan 2015-08-03 18:09:46 -07:00
Chris Moeller a6b6369a6d Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
Chris Moeller 5677527ffd Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
Chris Moeller 7d4df7e1f2 Fixed code signing issues 2014-08-01 03:46:25 -07:00
Chris Moeller 7af4e94b03 Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
Chris Moeller ad9a949c26 Turned on code signing 2013-10-21 18:28:53 -07:00
Chris Moeller 63fba5930e Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to. 2013-10-21 10:54:11 -07:00