Christopher Snowhill
c32d14a048
[Project Files] Change most to enable modules
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Most projects needed to be changed to enable C or Objective C modules.
Hopefully, this improves debugging.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:21:48 -07:00
Christopher Snowhill
e37d1d15b1
Remove unnecessary files from build and copy steps
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Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-04 23:58:58 -07:00
Christopher Snowhill
5b6dacd29c
Cog now requires macOS 10.13 as a minimum version
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All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-22 22:54:32 -07:00
Christopher Snowhill
8d031f394b
Assign blank development team in project files
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Hopefully this blank assignment will spare these files from being
touched by Xcode again in the future, when the variable in question is
imported from a developer supplied configuration file.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 23:27:53 -07:00
Christopher Snowhill
f2c6ae39c3
Remove developer supplied configuration file
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This file should not be referenced directly by projects, otherwise it
will be expected to exist, even in CI.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 23:26:51 -07:00
Christopher Snowhill
aa36e3ce10
Completely overhaul code signing practices
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Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 22:42:33 -07:00
Christopher Snowhill
00ea4562dc
Update project files for Xcode 14 recommendations
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Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-07 18:56:11 -07:00
Christopher Snowhill
e4e6da1a94
Clean up new GME somewhat
2022-01-04 03:42:18 -08:00
Christopher Snowhill
fc38295d02
Replaced Game_Music_Emu with mpyne version, for the most part. Re-added the missing NSF chips, replaced the SPC player with the Higan one, re-added SFM, and disabled GYM and VGM.
2022-01-03 17:50:07 -08:00
Christopher Snowhill
cfeadad97f
Reduce minimum OS to macOS 10.12
2021-09-18 01:08:49 -07:00
Christopher Snowhill
13bd399b31
Clean up most warnings and update some dependencies
2021-04-29 18:16:24 -07:00
Dzmitry Neviadomski
64b9764b2e
Inhibit ThirdParty libraries build errors.
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This helps as to actually see warnings of our code.
2021-01-27 04:31:43 +03:00
Jan Weiß
63ed28919b
Second attempt to fix build with other than maintainer’s TeamIDs. Worked for me with Xcode 12.3.
2021-01-05 17:25:12 +01:00
Christopher Snowhill
dbc51d76f9
Revert PR #60 - Nope, that breaks hardened runtime and signing it myself
2020-12-22 02:11:50 -08:00
Jan Weiß
c305a5f949
Fix build with other than maintainer’s TeamIDs.
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This commit removes development team and code signing key/value pairs that slipped through when Xcode applied code signing changes.
2020-12-13 12:01:48 +01:00
Christopher Snowhill
91b1271ae2
Bump deployment target to 10.13
2020-11-24 15:26:26 -08:00
Christopher Snowhill
0001bd581b
Phase one of Big Sur
2020-06-30 01:04:55 -07:00
Christopher Snowhill
95a326ecd7
Cosmetic reordering of project files
2020-04-06 23:29:34 -07:00
Christopher Snowhill
050eef7225
Updated to latest Xcode
2019-07-02 16:37:17 -07:00
Christopher Snowhill
03eac4619f
Sorted source file list.
2018-07-22 02:06:54 -07:00
Christopher Snowhill
67495009ff
Updates for new build system.
2018-06-28 04:03:37 -07:00
Christopher Snowhill
bcf839efd1
Apply Xcode's suggested changes to project files.
2018-06-04 00:13:55 -07:00
Christopher Snowhill
913287665d
Update project files to current recommendations.
2017-09-26 16:12:33 -07:00
Christopher Snowhill
70805327d2
Fixed YMF-278B playback.
2016-11-17 21:49:20 -08:00
Christopher Snowhill
8ad0b7e8e3
Updated projects to Xcode recommendations.
2016-11-03 22:42:21 -07:00
Christopher Snowhill
a95280626f
Fix Projects. Fix a major deadlock introduced by previous commit. Introduce new mGBA based GSF player.
2016-09-04 12:49:43 -07:00
Christopher Snowhill
899cfd6b42
Update project files.
2016-09-01 18:50:33 -07:00
Chris Moeller
7bb722cdec
Updated VGMPlay.
2016-07-02 02:57:36 -07:00
Chris Moeller
17272ce43c
Clean up lots of warnings and minor issues.
2016-06-29 22:10:29 -07:00
Chris Moeller
03b825ced3
Hopefully fix the last of the Automatic Reference Counting issues that remained.
2016-06-19 12:57:18 -07:00
Chris Moeller
0e3644177e
Updated everything else to ARC, and plugged a release cycle.
2016-05-05 13:05:39 -07:00
Chris Moeller
09e546591a
Updated Game_Music_Emu to latest VGMPlay branch
2015-11-27 02:02:41 -08:00
Chris Moeller
ce2303ef24
Update project files for new Xcode
2015-11-12 21:31:10 -08:00
Chris Moeller
52362e4341
Workaround bugs in the 10.11 SDK by using the 10.10 SDK instead
2015-08-05 17:03:12 -07:00
Chris Moeller
5677527ffd
Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature
2015-03-18 21:45:32 -07:00
Chris Moeller
969ec470e4
Implemented the SMP disassembler, for debugging purposes
2013-10-27 05:42:03 -07:00
Chris Moeller
b8b93103bf
Added saving capability to GME, currently only supported by SFM
2013-10-26 09:00:59 -07:00
Chris Moeller
cae86b582f
Replaced snes_spc with higan accurate core, and enabled SFM support
2013-10-26 01:54:06 -07:00
Chris Moeller
7af4e94b03
Removed signature application from individual projects and added --deep option to the main app project
2013-10-22 18:41:57 -07:00
Chris Moeller
ad9a949c26
Turned on code signing
2013-10-21 18:28:53 -07:00
Chris Moeller
e149583f23
Fixed projects using multiple preprocessor definitions, where I accidentally used semicolons to separate them instead of spaces
2013-10-17 23:45:48 -07:00
Chris Moeller
39f4c60f19
Enabled DEBUG=1 macro in debug builds of several older projects
2013-10-17 23:39:26 -07:00
Chris Moeller
b9a014ab16
Upgraded a couple of projects, raised the minimum OS version to 10.7, and removed libstdc++ setting from any projects that needed it
2013-10-12 19:18:46 -07:00
Chris Moeller
dda7bf994d
Whoops, forgot to enable generating debugging symbols for the release targets in those projects
2013-10-10 04:52:15 -07:00
Chris Moeller
0ca7c2ee2f
Enabled DWARF with dSYM for release target on all projects
2013-10-10 04:41:25 -07:00
Chris Moeller
52c947db10
Changed all sub-component projects to skip install, since copy steps bundle them all into the target app
2013-10-04 13:11:32 -07:00
Chris Moeller
5a4a450dea
Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6
2013-10-02 14:59:22 -07:00
Chris Moeller
fa6b5d4290
Changed debug target to 32-bit so I can debug with the 10.6 SDK target
2013-09-29 17:25:22 -07:00
Chris Moeller
17682d4397
Updated DUMB
2013-09-27 20:24:23 -07:00
vspader
56b50c509f
Updated all subprojects to use the 10.5 SDK.
2009-08-16 10:58:44 -07:00