Chris Moeller
|
2cfdacf890
|
Added a hard limiter to SPC playback instead
|
2013-10-30 17:58:29 -07:00 |
Chris Moeller
|
a02bc5000b
|
Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
|
2013-10-30 17:32:11 -07:00 |
Chris Moeller
|
969ec470e4
|
Implemented the SMP disassembler, for debugging purposes
|
2013-10-27 05:42:03 -07:00 |
Chris Moeller
|
2b40e87fee
|
Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
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2013-10-26 15:25:06 -07:00 |
Chris Moeller
|
fb07d985ea
|
Simplified SPC register initialization and eliminated an unnecessary function
|
2013-10-26 14:47:36 -07:00 |
Chris Moeller
|
4be3186b4c
|
Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
|
2013-10-26 11:12:50 -07:00 |
Chris Moeller
|
c07a38e59c
|
Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
|
2013-10-26 10:31:03 -07:00 |
Chris Moeller
|
0f4109284a
|
Cleaned up some of Game_Music_Emu
|
2013-10-26 03:18:31 -07:00 |
Chris Moeller
|
cae86b582f
|
Replaced snes_spc with higan accurate core, and enabled SFM support
|
2013-10-26 01:54:06 -07:00 |
Chris Moeller
|
17682d4397
|
Updated DUMB
|
2013-09-27 20:24:23 -07:00 |
vspader
|
2b0eaf3369
|
Added GME for game music emulation.
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2007-10-11 23:11:58 +00:00 |