The SceneKit visualizer now has a crash check, which will trigger if an
exception is thrown by the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Use a custom script found on Stack Overflow, with some minor changes for
a little more sanity, such as using find -print0 / xargs -0 to support
paths with spaces in them.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
It was a fun ride, but I think I want to try something different. Users,
please be sure not to have DNS blocking for Crashlytics if you want me
to have any useful bug reporting info if it crashes on you, or otherwise
blows up. Otherwise, I don't get any useful data to help me fix crashes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Completely rewrite the playlist storage once again, this time with a
much faster Core Data implementation. It still uses a little magic for
Album Artwork consolidation, but string consolidation doesn't seem to be
needed to reduce the disk storage size. Works much faster than my silly
implementation, too.
Old implementations are still kept for backwards compatibility with
existing playlists.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Long actions, such as file opening, playlist loading, metadata loading
and refreshing, etc, are now handled through NSProgress. Additionally,
a new status bar change displays the progress of the task instead of
the total duration of the playlist. Finally, app quit is blocked by a
running task, and if the app is quit while a task is running, it will
be delayed until the task completes, at which time the app will
terminate cleanly.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Bugsnag framework was possibly missing from the config files, so
it's been added properly on older Xcode.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The symbol uploads on archive are useless unless they're uploaded with
the API key set correctly in the script.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
For legacy systems that do not support Metal. The Metal SceneKit view
does work on even 10.13.6, if a Metal GPU is present in the system.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Add a dedicated spectrum visualization window, and add the necessary
hooks to start its event timer if playback is already running when it is
first opened.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Add options to the Appearance preferences page to allow changing the
spectrum's projection between a 2D-like one and 3D perspective, and add
options to change the bar and peak dot colors.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Introduced a brand new spectrum view based on SceneKit, with a scene
created by @kddlb and then altered by me to add the peak spheres. This
new scene should be lighter on display resources, even though it's fully
3D instead of a vector 2D scene done in Cocoa drawing primitives.
Co-authored-by: Kevin Lopez Brante <kevin@kddlb.cl>
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now Cog supports freeformat MP3 once again. The plugin has been extended
to include sample accurate seeking, accurate length probing of files
missing headers, and iTunes gapless info reading using libid3tag.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Artwork deduplication should be done with hashes, not by full data
comparison. This should be a lot faster loading artwork from files now,
especially if the playlist already contains a lot of unique artwork.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Added commands to control playback: play, pause, stop, previous, next.
Also added a spam property to PlaylistEntry, to return the formatted
spam string for the playlist entry, which is currently limited to the
playing item.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This fixes#126 and brings back basic automation support. The basic
currentEntry object will return an object that can enumerate the track
metadata or the file URL of the currently playing track. More automation
suggestions are welcome, including playlist manipulation, or playback
control.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Significantly reduce the memory footprint of adding tracks to the
playlist, by coalescing the NSString and NSData objects in the info
dictionaries as they are being loaded in the background, into a common
data set which will then be discarded when the whole job is completed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Building libogg, libvorbis, libvorbisfile, libFLAC, libopus, and
libopusfile out of tree, to utilize their projects' CMake build scripts,
and also enable any platform optimizations that may have been missing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Improvement includes greatly reducing the CPU usage by not using an
NSImage based painting system.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Borrowing some DFT code from deadbeef, this implements a simple spectrum
visualization into the main toolbar of the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Added buttons to remove duplicates and remove dead items, in case anyone
finds themselves needing these options often enough to want to put them
in their toolbar instead of using the menu.
Fixes#225
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Added a keyboard shortcut for the equalizer menu item, added a user
contributed button for an equalizer toolbar button, and replaced the
randomize playlist button with something different from the same user.
I had to redo the randomize button, because template PDFs don't support
white cutout shapes, but instead need to be formatted as hollow spaces
in the paths. Naturally, I couldn't figure out how to do this with
Inkscape the right way, so I rendered the original to a 1024x1024
bitmap, then imported that into a new document and traced it. Meh. I
need a better icon anyway, but this looks okay on the toolbar for now.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This new virtualizer uses the Accelerate framework to process samples.
I've bundled a HeSuVi impulse for now, and will add an option to select
an impulse in the future. It will validate the selection before sending
it to the actual filter, which outright fails if it receives invalid
input. Impulses will be supported in any arbitrary format that Cog
supports, but let's not go too hog wild, it requires HeSuVi 14 channel
presets.
- Display playlist total duration in units up to weeks and down to just seconds, and only pluralize units as necessary
- Major change: Implemented a SQLite disk backed playlist, track data, and queue storage system, which will be synchronized from the player in real time, and will hopefully survive system or app crashes. Existing plist playlist will be imported on first run, and removed on shutdown.