Christopher Snowhill
8d851e5bda
[Input API] Change input readAudio method
...
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:22:04 -07:00
Christopher Snowhill
5d7a9798fe
[Synthesizers] Implement default overrides
...
Default time, fade, loop count, and sample rate may now be overridden.
Synchronized preferences strings tables. Spanish translation of new
options pending, new releases won't be pushed until they're complete.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-02 01:27:01 -07:00
Christopher Snowhill
39f4d09c1a
Use NSNumber Literals as much as possible
...
Replaced a bunch of [NSNumber numberWith...] with NSNumber Literals.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 06:39:02 -07:00
Christopher Snowhill
4d25b41462
GME Plugin: Silence a type truncation warning
...
Adding a cast here silences a warning from passing a long to a function
accepting an int. It doesn't really matter here anyway, as the long in
question is hard coded to initialize to a fixed sample rate. Even when
sample rate configuration is eventually added, this will still be hard
capped to well within the range of 32-bit integers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-24 01:11:07 -07:00
Christopher Snowhill
7cea254f4c
Implement framework for dynamic metadata updates
...
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 21:21:53 -08:00
Christopher Snowhill
b927f4c02b
Replace more NSDictionary use with literals
...
Use literals to initialize fixed NSDictionary objects in various places.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 19:56:04 -08:00
Christopher Snowhill
85c7073649
Reformat my own source code with clang-format
...
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill
b40d5eecc5
GME: Play SPC and SFM files at 32 kHz
...
And let the player itself resample them, as necessary.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 19:04:06 -08:00
Christopher Snowhill
0c4d5002f6
Metadata: Now supports storing cuesheet tags and encoding quality status properties
2022-01-21 22:38:54 -08:00
Christopher Snowhill
684951bdc0
Change a bunch of NSArray declarations to const collection literals
2022-01-18 18:12:57 -08:00
Christopher Snowhill
39a5ee8ab7
Utility: Add stubs to regenerate Info.plist with file type associations
2022-01-18 03:07:32 -08:00
Christopher Snowhill
13bd399b31
Clean up most warnings and update some dependencies
2021-04-29 18:16:24 -07:00
Christopher Snowhill
c1a45135b3
Remove unnecessary cleanup code that impeded cases where multiple decoders could handle a single file type.
2019-07-07 00:37:56 -07:00
Christopher Snowhill
c594690aab
Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM.
2017-03-12 21:10:35 -07:00
Chris Moeller
58378d2711
Fix GME M3U playlist support.
2016-09-16 02:49:17 -07:00
Christopher Snowhill
a7d1853853
Support GME M3U playlists.
2016-08-04 18:55:13 -07:00
Chris Moeller
17272ce43c
Clean up lots of warnings and minor issues.
2016-06-29 22:10:29 -07:00
Chris Moeller
03b825ced3
Hopefully fix the last of the Automatic Reference Counting issues that remained.
2016-06-19 12:57:18 -07:00
Chris Moeller
0e3644177e
Updated everything else to ARC, and plugged a release cycle.
2016-05-05 13:05:39 -07:00
Chris Moeller
d700174fa6
Fixed Game_Music_Emu input handling indefinite playback
2015-11-27 02:04:37 -08:00
Chris Moeller
9cd138384d
Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected.
2014-02-13 21:16:18 -08:00
Chris Moeller
cae86b582f
Replaced snes_spc with higan accurate core, and enabled SFM support
2013-10-26 01:54:06 -07:00
Chris Moeller
63fba5930e
Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to.
2013-10-21 10:54:11 -07:00
Chris Moeller
e5a648578b
mamburu: Logging improved, no more excessive logging in release builds
2013-10-11 05:03:55 -07:00
Chris Moeller
d76c1c2210
Now using GME to regulate track length with an 8 second fade
2013-10-04 13:33:39 -07:00
Chris Moeller
432ba909cc
Added VGZ to extensions list
2013-10-04 09:00:32 -07:00
Chris Moeller
810d58b4fe
Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives
2013-10-04 08:14:47 -07:00
Chris Moeller
17682d4397
Updated DUMB
2013-09-27 20:24:23 -07:00
vspader
4bd896afb3
Updated GME to use new decoder protocol.
2008-02-10 16:04:28 +00:00
vspader
8d74a3ccef
Fixed file types for multi-track game music files.
2007-10-20 03:17:43 +00:00
vspader
535e0e802f
Updated mime-types.
2007-10-14 18:56:23 +00:00
vspader
3ee193e975
Updated mime types.
2007-10-14 18:39:58 +00:00
vspader
139bab5e0e
Fixed up streaming a bit.
...
Removed debugging code for http source. Was that in 0.06? Whoops.
2007-10-12 02:55:59 +00:00
vspader
2b0eaf3369
Added GME for game music emulation.
2007-10-11 23:11:58 +00:00