Commit Graph

41 Commits (959a43b2de8e0ba0fbeec8843a29a04d5ff6688a)

Author SHA1 Message Date
Chris Moeller a6b6369a6d Added class priority levels to metadata readers, properties readers, and containers, all so sidplay can be downvoted for mishandling id MUS format when trying to read its own MUS format 2015-04-13 00:39:24 -07:00
Chris Moeller 5677527ffd Changed code signing procedures, removed unnecessary Plugin.h copies from numerous PlugIn bundles, and re-signed Growl.framework with a valid signature 2015-03-18 21:45:32 -07:00
Chris Moeller 9cd138384d Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected. 2014-02-13 21:16:18 -08:00
Chris Moeller cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00
Chris Moeller 7af4e94b03 Removed signature application from individual projects and added --deep option to the main app project 2013-10-22 18:41:57 -07:00
Chris Moeller ad9a949c26 Turned on code signing 2013-10-21 18:28:53 -07:00
Chris Moeller 63fba5930e Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to. 2013-10-21 10:54:11 -07:00
Chris Moeller 39f4c60f19 Enabled DEBUG=1 macro in debug builds of several older projects 2013-10-17 23:39:26 -07:00
Chris Moeller b9a014ab16 Upgraded a couple of projects, raised the minimum OS version to 10.7, and removed libstdc++ setting from any projects that needed it 2013-10-12 19:18:46 -07:00
Chris Moeller 74db595a2d mamburu: Better titles for game music containers 2013-10-11 05:48:19 -07:00
Chris Moeller 06378252c0 Fixed adding single contained entry to playlist for cue, dumb, and gme containers 2013-10-11 05:41:36 -07:00
Chris Moeller e5a648578b mamburu: Logging improved, no more excessive logging in release builds 2013-10-11 05:03:55 -07:00
Chris Moeller dda7bf994d Whoops, forgot to enable generating debugging symbols for the release targets in those projects 2013-10-10 04:52:15 -07:00
Chris Moeller 0ca7c2ee2f Enabled DWARF with dSYM for release target on all projects 2013-10-10 04:41:25 -07:00
Chris Moeller 5ade3931d3 Corrected bundle identifiers 2013-10-10 04:28:04 -07:00
Chris Moeller d76c1c2210 Now using GME to regulate track length with an 8 second fade 2013-10-04 13:33:39 -07:00
Chris Moeller 52c947db10 Changed all sub-component projects to skip install, since copy steps bundle them all into the target app 2013-10-04 13:11:32 -07:00
Chris Moeller 432ba909cc Added VGZ to extensions list 2013-10-04 09:00:32 -07:00
Chris Moeller 23d4f90a1c Fixed GME container parser to support CogSource 2013-10-04 09:00:18 -07:00
Chris Moeller 810d58b4fe Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives 2013-10-04 08:14:47 -07:00
Chris Moeller 5a4a450dea Changed all projects to use latest SDK and build 32/64 bit Universal, and target for deployment on 10.6 2013-10-02 14:59:22 -07:00
Chris Moeller fa6b5d4290 Changed debug target to 32-bit so I can debug with the 10.6 SDK target 2013-09-29 17:25:22 -07:00
Chris Moeller 17682d4397 Updated DUMB 2013-09-27 20:24:23 -07:00
vspader 56b50c509f Updated all subprojects to use the 10.5 SDK. 2009-08-16 10:58:44 -07:00
vspader 90ae894156 Added error check for GME plugin to stop crashes on unsupported files. 2009-07-15 19:11:55 -07:00
vspader f363423323 Fixed off by one error. 2009-03-07 02:20:30 -08:00
vspader 208a541c4c Updated project files. 2008-06-21 05:04:23 +00:00
vspader dc891b5c5b Fixed track numbers for game music plugin. 2008-03-13 00:44:41 +00:00
vspader 4bd896afb3 Updated GME to use new decoder protocol. 2008-02-10 16:04:28 +00:00
vspader 5715522470 Moved to frame-based reading/seeking instead of byte/second based. Some formats have still not been updated and are broken.
Added icons for other formats.
2007-11-24 20:16:27 +00:00
vspader cc806285e0 Updated plugin architecture. No more plugin classes! Now loads classes based on protocol alone. 2007-10-20 15:46:39 +00:00
vspader 8d74a3ccef Fixed file types for multi-track game music files. 2007-10-20 03:17:43 +00:00
vspader d82fdcbf62 Bug fixes from 0.07 branch. 2007-10-19 02:23:10 +00:00
vspader 535e0e802f Updated mime-types. 2007-10-14 18:56:23 +00:00
vspader 3ee193e975 Updated mime types. 2007-10-14 18:39:58 +00:00
vspader c536ea06a5 Removed useless PropertiesReader classes.
PluginController now uses the decoder if a properties reader class is not found.
PropertiesReaders should still be created if performance can be improved if code is only reading properties.
2007-10-14 17:31:20 +00:00
vspader d5919bc93e Further cleanup and memory leak fixes. 2007-10-13 07:51:42 +00:00
vspader 286268e5ac Added metadata reader for game music files. 2007-10-13 01:36:55 +00:00
vspader 139bab5e0e Fixed up streaming a bit.
Removed debugging code for http source. Was that in 0.06? Whoops.
2007-10-12 02:55:59 +00:00
vspader 6b7550de97 Added mod/tracker support through Dumb. 2007-10-12 01:03:12 +00:00
vspader 2b0eaf3369 Added GME for game music emulation. 2007-10-11 23:11:58 +00:00