Chris Moeller
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2cfdacf890
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Added a hard limiter to SPC playback instead
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2013-10-30 17:58:29 -07:00 |
Chris Moeller
|
a02bc5000b
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Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud
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2013-10-30 17:32:11 -07:00 |
Chris Moeller
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ee5821b45d
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Fixed SFM writing
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2013-10-28 23:17:14 -07:00 |
Chris Moeller
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bb0f0ed511
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GME: Implemented functionality to update the metadata on an instance of gme_t, for SFM only. Also extended the SFM metadata to include log looping, track length/fade, and textual information.
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2013-10-28 21:55:13 -07:00 |
Chris Moeller
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031f36524e
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Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
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2013-10-26 15:26:00 -07:00 |
Chris Moeller
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4be3186b4c
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Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway
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2013-10-26 11:12:50 -07:00 |
Chris Moeller
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c07a38e59c
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Eliminated an extra 64 sample skip from seeking when playing at the native sample rate
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2013-10-26 10:31:03 -07:00 |
Chris Moeller
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b8b93103bf
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Added saving capability to GME, currently only supported by SFM
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2013-10-26 09:00:59 -07:00 |
Chris Moeller
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cae86b582f
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Replaced snes_spc with higan accurate core, and enabled SFM support
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2013-10-26 01:54:06 -07:00 |
Chris Moeller
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5c0cf35a1a
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Updated Game_Music_Emu
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2013-09-27 20:24:46 -07:00 |