The SceneKit visualizer now has a crash check, which will trigger if an
exception is thrown by the app.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The legacy 2D visualizer now supports customizable bar and peak dot
colors, and renders a grid and labels in the windowed mode.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
For legacy systems that do not support Metal. The Metal SceneKit view
does work on even 10.13.6, if a Metal GPU is present in the system.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
If the system has no working Metal devices, disable the visualization.
The legacy visualization was also too slow for said systems to handle
reasonably anyway, so I guess it's safe to say that they shouldn't have
to handle any visualizers at all. At least have working audio playback,
of course, since that is the primary function of the application. Too
bad that the OpenGL renderers don't work on my scene, it would be nice
to have a fallback there. GL 4.1 crashes on an M1, and both GL 4.1 and
3.2 crash with SIGFPE division by zero error on Intel Macs without Metal
devices. Meh.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When the visualization window is not open, it should not continue to run
the scene until the app is quit. Apparently, the windowed mode is really
slow on old Intel machines, too. Full screening it is enough to bodge
the entire system session until the machine is remotely rebooted.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Add a dedicated spectrum visualization window, and add the necessary
hooks to start its event timer if playback is already running when it is
first opened.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>