Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This required adding the included script in every project that links to
one of the bundled libraries. The script is designed to sleep for a
while if another thread is already extracting the libraries. The script
uses a temporary file as an extraction step lock, so other instances
sleep, and then detect the libraries.updated file, which is created
before the lock is removed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Hopefully this blank assignment will spare these files from being
touched by Xcode again in the future, when the variable in question is
imported from a developer supplied configuration file.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This file should not be referenced directly by projects, otherwise it
will be expected to exist, even in CI.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Update all project files with new upgrade version number, and add the
dead code stripping option. Don't touch MASShortcut because it's not my
project.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
There were several warnings due to the capitalization of the header
paths, and due to unused functions that are only required by the text
CUESheet parser, and we're only using the CUESheet generator, which has
been heavily modified to emit NSString output rather than a file on
disk.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Building libogg, libvorbis, libvorbisfile, libFLAC, libopus, and
libopusfile out of tree, to utilize their projects' CMake build scripts,
and also enable any platform optimizations that may have been missing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Prioritize "cuesheet" Vorbis tag over binary CUESheet tag, as the former
can contain metadata, while the latter cannot.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
- Fix Vorbis, Opus, and FLAC tag reading
- Fix Vorbis getting a 0 length if passing through the CUE Sheet reader
- Implement support for FLAC binary CUE Sheets
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The dynamic metadata functions should only activate for unseekable
streams, not seekable streams, and not local files.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.
Currently supported formats for this:
- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements channel masks for inputs where applicable, namely the
CoreAudio decoder, FFmpeg, FLAC, and WavPack. All others will still use
guessing from the channel number.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
- Restructure main window a bit more
- Remove attempt at SF Symbols icons for now
- Add Now Playing popout to Stacks style main window, tooltip instructs to click to select the current track in playlist
- Disable libFLAC plugin on macOS 10.13 and newer, letting Core Audio handle it instead. Apparently, libFLAC is not really ready for Apple Silicon yet.