Chris Moeller
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63fba5930e
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Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to.
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2013-10-21 10:54:11 -07:00 |
Chris Moeller
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e5a648578b
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mamburu: Logging improved, no more excessive logging in release builds
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2013-10-11 05:03:55 -07:00 |
Chris Moeller
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d76c1c2210
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Now using GME to regulate track length with an 8 second fade
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2013-10-04 13:33:39 -07:00 |
Chris Moeller
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432ba909cc
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Added VGZ to extensions list
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2013-10-04 09:00:32 -07:00 |
Chris Moeller
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810d58b4fe
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Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives
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2013-10-04 08:14:47 -07:00 |
Chris Moeller
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17682d4397
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Updated DUMB
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2013-09-27 20:24:23 -07:00 |
vspader
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4bd896afb3
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Updated GME to use new decoder protocol.
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2008-02-10 16:04:28 +00:00 |
vspader
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8d74a3ccef
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Fixed file types for multi-track game music files.
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2007-10-20 03:17:43 +00:00 |
vspader
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535e0e802f
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Updated mime-types.
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2007-10-14 18:56:23 +00:00 |
vspader
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3ee193e975
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Updated mime types.
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2007-10-14 18:39:58 +00:00 |
vspader
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139bab5e0e
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Fixed up streaming a bit.
Removed debugging code for http source. Was that in 0.06? Whoops.
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2007-10-12 02:55:59 +00:00 |
vspader
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2b0eaf3369
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Added GME for game music emulation.
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2007-10-11 23:11:58 +00:00 |