The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Since we use a non-default path in the repository to store shared hooks,
it needs to be configured on a freshly cloned repository before it can
be usable.
Yeah, I forgot to follow my own directions before working on the project
for quite some time. The error crept in at the following commit:
2aa3ddd545 - Icon replacement, and team ID
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sorry about that, everyone. I didn't mean to make it look like I
was freezing out my audience by assuming a portion of them support
the every move of their government.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Added the R8Brain notice to the credits html document, and added a link
to the Github repository to the README.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Added a link to a downloadable set of HRIR presets, borrowed from the
HeSuVi project, which is on SourceForge, but inside of an executable,
therefore possibly a pain to extract.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>