#include "meta.h" #include "../util.h" /* SWAV - from Gameloft(?) games [Asphalt Urban GT (DS), Asphalt Urban GT 2 (DS)] */ VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) { VGMSTREAM* vgmstream = NULL; int channel_count, loop_flag; off_t start_offset; int codec_number, bits_per_sample; coding_t coding_type; /* checks */ /* .swav: standard * .adpcm: Merlin - A Servant of Two Masters (DS) */ if (!check_extensions(sf, "swav,adpcm")) goto fail; if (read_u32be(0x00,sf) != 0x53574156) /* "SWAV" */ goto fail; if (read_u32be(0x10,sf) != 0x44415441) /* "DATA" */ goto fail; /* check type details */ codec_number = read_8bit(0x18,sf); loop_flag = read_8bit(0x19,sf); channel_count = 1; if (get_streamfile_size(sf) != read_s32le(0x08,sf)) { if (get_streamfile_size(sf) != (read_s32le(0x08,sf) - 0x24) * 2 + 0x24) goto fail; channel_count = 2; } switch (codec_number) { case 0: coding_type = coding_PCM8; bits_per_sample = 8; break; case 1: coding_type = coding_PCM16LE; bits_per_sample = 16; break; case 2: coding_type = coding_IMA_int; bits_per_sample = 4; break; default: goto fail; } start_offset = 0x24; /* build the VGMSTREAM */ vgmstream = allocate_vgmstream(channel_count, loop_flag); if (!vgmstream) goto fail; vgmstream->num_samples = (read_s32le(0x14,sf) - 0x14) * 8 / bits_per_sample; vgmstream->sample_rate = read_u16le(0x1A,sf); if (loop_flag) { vgmstream->loop_start_sample = read_u16le(0x1E,sf) * 32 / bits_per_sample; vgmstream->loop_end_sample = read_s32le(0x20,sf) * 32 / bits_per_sample + vgmstream->loop_start_sample; } if (coding_type == coding_IMA_int) { /* handle IMA frame header */ vgmstream->loop_start_sample -= 32 / bits_per_sample; vgmstream->loop_end_sample -= 32 / bits_per_sample; vgmstream->num_samples -= 32 / bits_per_sample; { int i; for (i = 0; i < channel_count; i++) { vgmstream->ch[i].adpcm_history1_32 = read_s16le(start_offset + 0 + 4*i, sf); vgmstream->ch[i].adpcm_step_index = read_s16le(start_offset + 2 + 4*i, sf); } } start_offset += 4 * channel_count; } vgmstream->coding_type = coding_type; vgmstream->meta_type = meta_SWAV; if (channel_count == 2) { vgmstream->layout_type = layout_interleave; vgmstream->interleave_block_size = 1; } else { vgmstream->layout_type = layout_none; } if (!vgmstream_open_stream(vgmstream, sf, start_offset)) goto fail; return vgmstream; fail: close_vgmstream(vgmstream); return NULL; }