// // GameFile.m // Cog // // Created by Vincent Spader on 5/29/06. // Copyright 2006 Vincent Spader. All rights reserved. // #import #import "GameContainer.h" #import "GameDecoder.h" #import "Logging.h" @implementation GameContainer + (NSArray *)fileTypes { //There doesn't seem to be a way to get this list. These are the only multitrack types. return [NSArray arrayWithObjects:@"ay", @"gbs", @"hes", @"kss", @"nsf", @"nsfe", @"sap", @"sgc", nil]; } + (NSArray *)mimeTypes { return nil; } + (float)priority { return 1.0f; } //This really should be source... + (NSArray *)urlsForContainerURL:(NSURL *)url { if ([url fragment]) { // input url already has fragment defined - no need to expand further return [NSMutableArray arrayWithObject:url]; } id audioSourceClass = NSClassFromString(@"AudioSource"); id source = [audioSourceClass audioSourceForURL:url]; if (![source open:url]) return 0; if (![source seekable]) return 0; [source seek:0 whence:SEEK_END]; long size = [source tell]; [source seek:0 whence:SEEK_SET]; void * data = malloc(size); [source read:data amount:size]; Music_Emu *emu; gme_err_t error = gme_open_data(data, size, &emu, 44100); free(data); if (NULL != error) { ALog(@"GME: Error loading file: %@ %s", [url path], error); return [NSArray arrayWithObject:url]; } int track_count = gme_track_count(emu); NSMutableArray *tracks = [NSMutableArray array]; int i; for (i = 0; i < track_count; i++) { [tracks addObject:[NSURL URLWithString:[[url absoluteString] stringByAppendingFormat:@"#%i", i]]]; } return tracks; } @end