// // HeadphoneFilter.h // CogAudio Framework // // Created by Christopher Snowhill on 1/24/22. // #ifndef HeadphoneFilter_h #define HeadphoneFilter_h #import #import @interface HeadphoneFilter : NSObject { FFTSetup fftSetup; size_t fftSize; size_t fftSizeOver2; size_t log2n; size_t log2nhalf; size_t bufferSize; size_t paddedBufferSize; size_t channelCount; COMPLEX_SPLIT signal_fft; COMPLEX_SPLIT input_filtered_signal_per_channel[2]; COMPLEX_SPLIT *impulse_responses; float *left_result; float *right_result; float *left_mix_result; float *right_mix_result; float *paddedSignal; float *prevOverlapLeft; float *prevOverlapRight; int prevOverlapLength; } + (BOOL)validateImpulseFile:(NSURL *)url; - (id)initWithImpulseFile:(NSURL *)url forSampleRate:(double)sampleRate withInputChannels:(size_t)channels withConfig:(uint32_t)config; - (void)process:(const float *)inBuffer sampleCount:(size_t)count toBuffer:(float *)outBuffer; - (void)reset; @end #endif /* HeadphoneFilter_h */