// Nintendo NES/Famicom NSF music file emulator // Game_Music_Emu $vers #ifndef NSF_EMU_H #define NSF_EMU_H #include "Classic_Emu.h" #include "Nsf_Core.h" void hash_nsf_file( Nsf_Core::header_t const& h, unsigned char const* data, int data_size, Music_Emu::Hash_Function& out ); class Nsf_Emu : public Classic_Emu { public: // Equalizer profiles for US NES and Japanese Famicom static equalizer_t const nes_eq; static equalizer_t const famicom_eq; // NSF file header (see Nsf_Impl.h) typedef Nsf_Core::header_t header_t; // Header for currently loaded file header_t const& header() const { return core_.header(); } blargg_err_t hash_( Hash_Function& ) const; static gme_type_t static_type() { return gme_nsf_type; } Nsf_Core& core() { return core_; } public: Nsf_Emu(); ~Nsf_Emu(); virtual void unload(); protected: virtual blargg_err_t track_info_( track_info_t*, int track ) const; virtual blargg_err_t load_( Data_Reader& ); virtual blargg_err_t start_track_( int ); virtual blargg_err_t run_clocks( blip_time_t&, int ); virtual void set_tempo_( double ); virtual void set_voice( int, Blip_Buffer*, Blip_Buffer*, Blip_Buffer* ); virtual void update_eq( blip_eq_t const& ); private: enum { max_voices = 32 }; const char* voice_names_ [32]; int voice_types_ [32]; int voice_count_; Nsf_Core core_; blargg_err_t init_sound(); void append_voices( const char* const names [], int const types [], int count ); }; #endif