// Game_Music_Emu $vers. http://www.slack.net/~ant/ #include "Pwm_Emu.h" #include "pwm.h" Pwm_Emu::Pwm_Emu() { chip = 0; } Pwm_Emu::~Pwm_Emu() { if ( chip ) device_stop_pwm( chip ); } int Pwm_Emu::set_rate( int clock ) { if ( chip ) { device_stop_pwm( chip ); chip = 0; } chip = device_start_pwm( clock ); if ( !chip ) return 1; reset(); return 0; } void Pwm_Emu::reset() { device_reset_pwm( chip ); } void Pwm_Emu::write( int channel, int data ) { pwm_chn_w( chip, channel, data ); } void Pwm_Emu::run( int pair_count, sample_t* out ) { stream_sample_t bufL[ 1024 ]; stream_sample_t bufR[ 1024 ]; stream_sample_t * buffers[2] = { bufL, bufR }; while (pair_count > 0) { int todo = pair_count; if (todo > 1024) todo = 1024; pwm_update( chip, buffers, todo ); for (int i = 0; i < todo; i++) { int output_l = bufL [i]; int output_r = bufR [i]; output_l += out [0]; output_r += out [1]; if ( (short)output_l != output_l ) output_l = 0x7FFF ^ ( output_l >> 31 ); if ( (short)output_r != output_r ) output_r = 0x7FFF ^ ( output_r >> 31 ); out [0] = output_l; out [1] = output_r; out += 2; } pair_count -= todo; } }