// Sega PCM sound chip emulator interface // Game_Music_Emu $vers #ifndef SEGAPCM_EMU_H #define SEGAPCM_EMU_H class SegaPcm_Emu { void* chip; public: SegaPcm_Emu(); ~SegaPcm_Emu(); // Sets output sample rate and chip clock rates, in Hz. Returns non-zero // if error. int set_rate( int intf_type ); // Resets to power-up state void reset(); // Mutes voice n if bit n (1 << n) of mask is set enum { channel_count = 16 }; void mute_voices( int mask ); // Writes data to addr void write( int addr, int data ); // Scales ROM size, then writes length bytes from data at start offset void write_rom( int size, int start, int length, void * data ); // Runs and writes pair_count*2 samples to output typedef short sample_t; enum { out_chan_count = 2 }; // stereo void run( int pair_count, sample_t* out ); }; #endif