// YM2612 FM sound chip emulator // Game_Music_Emu $vers #ifndef YM2612_EMU_H #define YM2612_EMU_H // Gens is buggy and inaccurate, but faster // #define USE_GENS #ifdef USE_GENS struct Ym2612_Impl; #else typedef void Ym2612_Impl; #endif class Ym2612_Emu { Ym2612_Impl* impl; public: Ym2612_Emu() { impl = 0; } ~Ym2612_Emu(); // Sets sample rate and chip clock rate, in Hz. Returns non-zero // if error. If clock_rate=0, uses sample_rate*144 const char* set_rate( double sample_rate, double clock_rate = 0 ); // Resets to power-up state void reset(); // Mutes voice n if bit n (1 << n) of mask is set enum { channel_count = 6 }; void mute_voices( int mask ); // Writes addr to register 0 then data to register 1 void write0( int addr, int data ); // Writes addr to register 2 then data to register 3 void write1( int addr, int data ); // Runs and adds pair_count*2 samples into current output buffer contents typedef short sample_t; enum { out_chan_count = 2 }; // stereo void run( int pair_count, sample_t* out ); }; #endif