// // Node.h // CogNew // // Created by Vincent Spader on 1/4/06. // Copyright 2006 Vincent Spader. All rights reserved. // #import "ChunkList.h" #import "Semaphore.h" #import #import #define BUFFER_SIZE 1024 * 1024 #define CHUNK_SIZE 16 * 1024 @interface Node : NSObject { ChunkList *buffer; Semaphore *semaphore; NSLock *accessLock; id __weak previousNode; id __weak controller; BOOL shouldReset; BOOL shouldContinue; BOOL endOfStream; // All data is now in buffer BOOL initialBufferFilled; AudioStreamBasicDescription nodeFormat; uint32_t nodeChannelConfig; BOOL nodeLossless; } - (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p; - (void)writeData:(const void *_Nonnull)ptr amount:(size_t)a; - (void)writeChunk:(AudioChunk *_Nonnull)chunk; - (AudioChunk *_Nonnull)readChunk:(size_t)maxFrames; - (AudioChunk *_Nonnull)readChunkAsFloat32:(size_t)maxFrames; - (BOOL)peekFormat:(AudioStreamBasicDescription *_Nonnull)format channelConfig:(uint32_t *_Nonnull)config; - (void)process; // Should be overwriten by subclass - (void)threadEntry:(id _Nullable)arg; - (void)launchThread; - (void)setShouldReset:(BOOL)s; - (BOOL)shouldReset; - (void)setPreviousNode:(id _Nullable)p; - (id _Nullable)previousNode; - (BOOL)shouldContinue; - (void)setShouldContinue:(BOOL)s; - (ChunkList *_Nonnull)buffer; - (void)resetBuffer; // WARNING! DANGER WILL ROBINSON! - (AudioStreamBasicDescription)nodeFormat; - (uint32_t)nodeChannelConfig; - (BOOL)nodeLossless; - (Semaphore *_Nonnull)semaphore; //-(void)resetBuffer; - (BOOL)endOfStream; - (void)setEndOfStream:(BOOL)e; - (double)secondsBuffered; @end