// // SoundFile.h // Cog // // Created by Vincent Spader on 1/15/05. // Copyright 2005 __MyCompanyName__. All rights reserved. // #import #import #import #import #import "DBLog.h" @interface SoundFile : NSObject { UInt16 bitsPerSample; UInt16 channels; UInt32 frequency; UInt32 bitRate; BOOL isBigEndian; BOOL isUnsigned; unsigned long totalSize; unsigned long currentPosition; } - (unsigned long)totalSize; - (unsigned long)currentPosition; - (double)length; - (int)bitRate; + (SoundFile *)soundFileFromFilename:(NSString *)filename; //PRIVATE + (SoundFile *)open:(NSString *)filename; + (SoundFile *)readInfo:(NSString *)filename; - (BOOL)open:(const char *)filename; - (void)getFormat:(AudioStreamBasicDescription *)sourceStreamFormat; - (BOOL)readInfo:(const char *)filename; //for getting information - (int)fillBuffer:(void *)buf ofSize:(UInt32)size; //- (BOOL)seek:(unsigned long)position; - (double)seekToTime:(double)milliseconds; - (void)close; - (void)reset; //START AGAIN - (UInt16)channels; - (UInt16)bitsPerSample; - (UInt32)frequency; -(BOOL)isBigEndian; -(BOOL)isUnsigned; @end