// // AudioController.h // Cog // // Created by Vincent Spader on 8/7/05. // Copyright 2005 Vincent Spader. All rights reserved. // #import @class BufferChain; @class OutputNode; @interface AudioPlayer : NSObject { BufferChain *bufferChain; OutputNode *output; NSMutableArray *chainQueue; NSURL *nextStream; id nextStreamUserInfo; id delegate; BOOL outputLaunched; } - (id)init; - (void)setDelegate:(id)d; - (id)delegate; - (void)play:(NSURL *)url; - (void)play:(NSURL *)url withUserInfo:(id)userInfo; - (void)stop; - (void)pause; - (void)resume; - (void)seekToTime:(double)time; - (void)setVolume:(double)v; - (double)amountPlayed; - (void)setNextStream:(NSURL *)url; - (void)setNextStream:(NSURL *)url withUserInfo:(id)userInfo; + (NSArray *)fileTypes; + (NSArray *)schemes; @end @interface AudioPlayer (Private) //Dont use this stuff! - (OutputNode *) output; - (BufferChain *) bufferChain; - (id)initWithDelegate:(id)d; - (void)setPlaybackStatus:(int)s; - (void)requestNextStream:(id)userInfo; - (void)requestNextStreamMainThread:(id)userInfo; - (void)notifyStreamChanged:(id)userInfo; - (void)notifyStreamChangedMainThread:(id)userInfo; - (void)endOfInputReached:(BufferChain *)sender; - (void)setShouldContinue:(BOOL)s; - (BufferChain *)bufferChain; - (void)launchOutputThread; - (void)endOfInputPlayed; - (void)sendDelegateMethod:(SEL)selector withObject:(id)obj waitUntilDone:(BOOL)wait; @end @protocol AudioPlayerDelegate - (void)audioPlayer:(AudioPlayer *)player requestNextStream:(id)userInfo; //You must use setNextStream in this method - (void)audioPlayer:(AudioPlayer *)player streamChanged:(id)userInfo; - (void)audioPlayer:(AudioPlayer *)player changedStatus:(id)status; @end